I think that famine should create a certain amount of unhappiness. After all, if people are dying of hunger, wouldn't the population get pretty angry at the government for the situation?
So, I think it just makes sense to make famine be one of the factors that determines a city's unhappiness.
It's a small change but one that would make civ3 just a little bit more realistic and more interesting.
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No permanent enemies, no permanent friends.
So, I think it just makes sense to make famine be one of the factors that determines a city's unhappiness.
It's a small change but one that would make civ3 just a little bit more realistic and more interesting.
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No permanent enemies, no permanent friends.
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