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Column #125; By Father Beast

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  • Column #125; By Father Beast

    Father Beast examines three key points that he feels are a must for inclusion in Civilization III in his article entitled "Civ To CivII: Lessons Of The Past For CivIII".

    Comments/questions welcomed here.

    ----------------
    Dan; Apolyton CS
    [This message has been edited by DanQ (edited July 22, 2000).]

  • #2
    Extremely well said! I like the part about scenarios the best.

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    • #3
      Father Beast certainly got it right when talking about the scenarios in Civ2. On a personal not the scenarios are the only thing that keep me playing that game, even after you have won on every difficulty level and practically every setting that there was.

      After all wasn't there a point in everyone's life when you wanted to conquer the world in Napoleons position.

      P.S. Hence my name

      ------------------
      Napoleon I
      Napoleon I

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      • #4
        Any great game (as for great books or movies) has a "quid" that make it great.

        Keeping it to the follower, while improving it enough to make sense to buy the new version, is of course the most difficult part of the job.

        We can't forget that as years pass and available technology changes, the customer are ready to raise their expectations.

        Sometime a game series simply squeeze any juice available, and the genre needs a fresh restart. Sometime the designers make a great job and grab the gamers interest once again.

        I suppose any players feedback is whorty, because Firaxis must feel us as really interested, to keep up and make a great job.

        For me a player (as any consumer) should aim a bit higher to have a worthwile game, but others prefer minor tweak.

        That open an interesting debate of where future strategic games must aim: large customization can be an interesting proposal, just to obtain a unique main game structure (the core engine) with lot of customized module (extension) attached on.

        Just look what happened on Doom / Quake world, with some common engine under some quite different games. Stretch this concept to some limits and... what about special edition of the same game?

        I'll be back on this argument in a few days, if someone is interested.

        ------------------
        Admiral Naismith AKA mcostant
        "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
        - Admiral Naismith

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        • #5
          I do agree with the article: very well written and full of wisdom!

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