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  • City and unit limits

    If it's one thing I hate it's ****ing city and unit limits!

    Is there an idea of how many cities and units should be the limit? A previous thread about this?

    If not, what should be the limit? I reckon myself that it should be a lot higher than the Civ 2 limit of being based on 255 or 256's. Cities should be in like 1500 for ICS'ers, and supernation AI civs. The unit limit could possibly be around 10,000 to 20,000? Keeping in mind that the enemy normally fortifies many of them...
    Das Wasser soll dein Spiegel sein
    Erst wenn es glatt ist, wirst du sehen
    Wieviel Märchen dir noch bleibt
    und um Erlösung wirst du flehen.

    The water shall be your mirror
    Only when it's smooth you will see
    How much fairy-tale is left for you
    And you will beg for deliverance.

    'Alter Mann', RAMMSTEIN.

  • #2
    I don't have any opinion yet, but limits'll be based on what the standard map size'll be, and the system requirements. If Firaxis goes, gasp!, 3D, then the game'll probably can't have too many units.

    ------------------
    No, in Australia we don't live with kangaroos and koalas in our backyards...
    No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

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    • #3
      Just remember that a low city limit caps the power of ICS'ers. Its a mixed blessing if they raise the city limit. On one hand, we don't have to knock into these limits all the time, but on the other hand, ICS'ers can get free rein and go even further (to the annoyance of mostly everyone else but other ICS'ers)
      *grumbles about work*

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      • #4
        hundreds of cities ?
        thousands of units ?
        tens of civs ?
        my poor pc..... and its a Pentium 3 .......
        urgh.NSFW

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        • #5
          I want to see cities in Civ3 be like million people cities by the modern age and have suburbs and towns and use lots and lots of land in that region. US would have on a really big map maybe 10-15 cities, you could have more but you would be wasting land, well cities dont get food or materials from the land they are built on, so if you go and put a hundred cities there you aren't going to have enough food or materials for the factories and processing plants in the cities to work.

          Fewer cities!!

          That's just in my model, it won't happen, well it mig.. no I wont

          ------------------
          King Par4!!

          fldmarshallpar4@icqmail.com

          There is no spoon
          -The Matrix
          Let's kick it up a notch!!
          -Emeril Lagasse
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          -Ming Tsai

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          • #6
            one thousand five hundreds cities? 8)

            ten thousand units? That's a joke, right?

            What's the point, to spent our next ten years doing micromanagement?

            Realism is important, but some level of scale reduction is really a needs.
            We can't clutter too much a map, whatever the size. We can't ask too much CPU time to cope with units movement, no matter how GigaHz Athlon we are supposed to buy.

            AI is usually recon as the most important weak point to address in CIV III. Charging it with so many productions and movements decision, surely can't help it to make a better work.

            I agree we need the feeling to rule a whole Civ taking main decisions, but overwhelming numbers are not the right way to do it, IMHO.

            ------------------
            Admiral Naismith AKA mcostant
            "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
            - Admiral Naismith

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