Terrain survival skills, good idea, 400 years of growing cactus in the desert will make you respect sun and yearly rainfalls won't it. Climate zones, another good idea, now I'm in the tundra, the polar, the tundra, the polar, the tundra, the polar, the tundra, the polar, the tundra, the polar,*punch* eskimo says "We don't take that crap in the polar". Crop yields, yet another good idea, I can grow a lot of bananas in the amazon and catch a lot of paranas(sp), don't forget the huge spiders that one bite will kill ya and those camouflaged snakes that crush your bones and swallow you whole then slither away with a big hump in their backs, hmmmm good livin'. Seriously good ideas, and not so many on off switches SMAC had too much and with screwy names. Disease I say should go with the levels and could be turned off, but imagine the gameplay on hardest with most of your people dying off like in real life back in the ancient times. You could make a black death scenario too. If we have real numbers in military a certain number of units could die every turn in a new climate zone depending on logicistics and medical levels, local diseases. So much gameplay added, good thread. Also I think terrain survival skills should be lost if that civ doesn't have contact with that terrain, ie civ starts in desert, moves into temperate, desert cities captured, never regained, after 500 years of living away from the desert are the people still going to have desert skills.
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I use this email
(stupid cant use hotmail)
gamma_par4@hotmail.com
Don't ask for golf tips
Your game will get worse
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I use this email
(stupid cant use hotmail)
gamma_par4@hotmail.com
Don't ask for golf tips
Your game will get worse
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