Announcement

Collapse
No announcement yet.

New tech concept

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • New tech concept


    In addition to the normal tech tree, which allows new units and new advances, I'd like to see enabling techs dispersed throughout the tree.

    Like what you ask? Well, like...

    Radar.

    Radar can be researched as a tech. When it is discovered, air units in that Civ gain +1 on attack and defense, and maybe then get 2 space visibility.

    Sonar.

    You guessed it, sea units can now spot submerged subs. All units in said Civ can attack subs, and the sub gains 2 space visibility.

    Currently, the only enabling tech I can think of in Civ2 is Nuclear Power, which doesn't do much besides give +1 on sea movement. Not a whole lot, but perfect as an enabling tech.

    The nice thing about these techs is they are easy to add and don't require fancy graphics or other changes. They can really fill out a tech tree and make for a really robust research race.

    AND...they avoid unit hell, witness SMAC. Who wants to worry about "Oh, my Silksteel Plasma Missile Speeder doesn't have ECM, so I have to now obsolete a unit and upgrade all my old units...". The enabling tech simply gives a slight boost to existing units, giving the player an advantage for his research without the administrative overhead of worrying about obsolete units.

    So...what do you think?

    Venger

  • #2
    I like this idea a lot. Enabling techs are a great idea, especially so you don't have to keep upgrading units. But Sonar and Radar - shouldn't they only apply to certain units? If you have a Galleon when you discover sonar (I know that's silly, but ya never know) would it recieve the bonus?

    ------------------
    ~~~I am who I am, who I am - but who am I?~~~

    Comment


    • #3
      quote:

      Originally posted by OrangeSfwr on 05-14-2000 06:13 PM
      I like this idea a lot. Enabling techs are a great idea, especially so you don't have to keep upgrading units.


      Thanks, the idea can even be more than military. For example, agriculture could make irrigation take 1/2 time, etc. I like discovering brand new units, but you can really fill the game out by simply empowering existing units with subtle changes.

      quote:

      But Sonar and Radar - shouldn't they only apply to certain units? If you have a Galleon when you discover sonar (I know that's silly, but ya never know) would it recieve the bonus?


      Excellent point. I have a hard time seeing a Saleucian oarsman detecting a LA-class nuclear fast attack sub and ordering "row MUCH faster"...

      Maybe the flag applies to the era, i.e. modern era sea units, as opposed to all others?

      Venger

      Comment


      • #4
        I never played Civ2, so I don't know whether this was implemented in it. So how about a tech called Sanitation. With maybe an underground sewer, city improvement being able to be made. Affects might be, protection against disease, and maybe more happiness in the city.

        A prerequisite of Sanitation might be Medecine.

        "L33T Master must not eat 'scuzzy' things from trash. Not healthy. Give bad gas." - MegaTokyo
        "Horses can not be Astronaughts..." - A Servbot

        Comment


        • #5
          If you hadn't put anything in there about not playing Civ 2 I would've laughed at you for suggesting something that is already in Civ 2.

          Yes - Sanitation allows Sewer System to be produced which does something to your disease rate and also allows cities to expand beyond size 12. It's prereq is Medicine.

          ------------------
          ~~~I am who I am, who I am - but who am I?~~~

          Comment


          • #6
            In the ToT four-map games, their is another way to have an enabling technology -- receiving an advance can enable one or more units to improve their transport abilities between maps, which you can "give" in an event.

            Similarly, you can "take" transport ability away from opponents. You might remove all native tranpsort ability of many units (that can only be created by tribes X and Y) if tribe Z makes some advance, such as an impenetrable shield.

            You could also tie the creation of units to some advance. For example, you could create one settler that requires support every turn (could be QUITE a nuisance) until a tribe discovers birth control.

            - toby


            ------------------
            toby robison
            criticalpaths@mindspring.com
            toby robison
            criticalpaths@mindspring.com

            Comment


            • #7
              How about cement? Maybe this could make City Walls 50% more effective. And asphalt. Maybe this could make roads take away only 1/6 of your movement points away.

              Just wipping down these ideas before I go to bed.

              ------------------
              I came, I saw, I conquered...my allies!!
              I came, I saw, I conquered...my allies!!

              Comment


              • #8
                Stuff like, having armour units get a combat bonus with computers.
                Roads get better with superhighways.
                The would be a lot of bonuses for computers, because they represent becoming a modern 2000 era instead of 1940 era civ.

                ------------------
                "Any technology, sufficiently advanced,
                is indistinguishable from magic"
                -Arthur C. Clark
                "Any technology, sufficiently advanced,
                is indistinguishable from magic"
                -Arthur C. Clark

                Comment


                • #9
                  Hydroponics
                  +2 food per square or something could make desert civs be able to make alot of food so they can have all science cities and stuff.

                  Agricultural genetics
                  +2 food per square in range of city with lab or something helps science cities.

                  Robotic Manufacturing
                  Important for computer production and advanced unit production. Needs to be seperate from robotics. Could give construction of units bonus.

                  Microprocessor
                  This is change to the computer. Gives big research bonus, access to computer for corporation, unit upgrades, happiness with computers in population. Plus what it gives in Civ2.

                  Internet
                  World Wide Web could be a wonder. Increases overall population intelligence and happiness and individuality.

                  These would be small techs that only take a turn or 2 to complete. Except for Microprocessor.


                  Edit: I like the Sonar idea a lot. Maybe a silent sub upgrade could come with stealth or something. Radar good idea too needed for AEGIS and cruise missiles and well most everything hehe.
                  ------------------
                  I use this email
                  (stupid cant use hotmail)
                  gamma_par4@hotmail.com
                  Don't ask for golf tips
                  Your game will get worse
                  [This message has been edited by Par4 (edited May 18, 2000).]

                  Comment


                  • #10
                    Tis thread contains some excellent ideas. Sometimes suggestions made in other threads don't seems to fit into the spirit of Civ, but this concept goes very well.

                    And to solve the problem of the sonar-equipped galleon, flags in the text file could be used, such as in rules.txt for Civ2 or alphax.txt for SMAC. So essentially the rules file would specifiy whether a unit should get a sonar upgrade or some other upgrade when it becomes available.

                    ------------------
                    No, in Australia we don't live with kangaroos and koalas in our backyards...
                    No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

                    Comment


                    • #11
                      quote:

                      Originally posted by UltraSonix on 05-23-2000 09:11 AM
                      No, in Australia we don't live with kangaroos and koalas in our backyards...



                      Hey, don't tell them that!

                      Don't listen to him, guys. The fact is, I used to ride to school on the back of a kangaroo. Oh, in it's pouch too.

                      (You don't know how many non-Australians, particularly Americans, will believe that. Not just believe it, but actually ask if we do. Sheesh!)

                      - MKL
                      [This message has been edited by MidKnight Lament (edited May 23, 2000).]
                      - mkl

                      Comment


                      • #12
                        Don't kangaroos have nasty mucous(sp) in there pouches, they did in the simpsons

                        ------------------
                        I use this email
                        (stupid cant use hotmail)
                        gamma_par4@hotmail.com
                        Don't ask for golf tips
                        Your game will get worse

                        Comment


                        • #13
                          I think so Ahh, you can always rely on the Simpsons for accurate facts. And yes, our Prime Minister wears a big boot that he kicks people in the @rse with too

                          - MKL
                          - mkl

                          Comment


                          • #14
                            So is Australia really overflowing with Frogs now??? Man that Bart, what a guy

                            ------------------
                            ~~~I am who I am, who I am - but who am I?~~~

                            Comment


                            • #15


                              No, but there's plenty of cane toads up north, and that's where they were pulling the gag from. Not this far south, though.

                              - MKL
                              - mkl

                              Comment

                              Working...
                              X