I think terrain should have a bigger part than just saying how much food your city gets and how fast you can build units/improvements/wonders. I think it should effect what types of units/improvements/wonders you can build. Sorry if you don't understand.
Here is a example: A city is surrounded by a desert. There is no water source nearby. Should your city be able to grow to a size 8 before it needs an aquaduct? Should it even be able to build an aquaduct before a water source is found?
Another example is: You have a city surrounded by the ocean (A one square island). No fish in sight. You have built about ten units using that city. Do you really have enough food to feed the troops and the city?
Say what you think the terrain should do!
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I came, I saw, I conquered...my allies!!
Here is a example: A city is surrounded by a desert. There is no water source nearby. Should your city be able to grow to a size 8 before it needs an aquaduct? Should it even be able to build an aquaduct before a water source is found?
Another example is: You have a city surrounded by the ocean (A one square island). No fish in sight. You have built about ten units using that city. Do you really have enough food to feed the troops and the city?
Say what you think the terrain should do!
------------------
I came, I saw, I conquered...my allies!!
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