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  • Standing Orders

    I don't know if anybody has suggested this before...

    To reduce the need for micromanagement, Standing Orders can be implemented in Civ3. Standing orders are simply a set of instructions that are always in effect.

    You could give Standing Orders to a city, a group of cities, all cities, the entire country (for things such as espionage), a unit, a group of units, all of one type of unit, all units within a specific area, and all units. There are two types of Standing Orders: those work only once and those are in effect all the time.

    Some example of Standing Orders are:

    For a city: "Produce a Rifleman when there is only one left garrisoning." [In effect all the time]

    For all cities: "Produce 3 fighters when the unit becomes available." [Works only once]

    For all units within a particular area: "Attack any Egyptian units that cross the border."

    Standing Orders are prioritized. For example, in order of priority:

    1. Orders for a particular unit
    2. Orders for a group of units
    3. Orders for all units within an area
    4. Orders for all units of the same type
    5. Orders for all units

    Orders given to any units or cities are considered to be emergency orders and overrides all Standing Orders.
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

  • #2
    Great idea, it would be nice if you could set a unit to explore, or to patrol the border. It would reduce so much micromanagement.
    "Through the eyes of perfection evolution dies slowly."

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    • #3
      Excellent idea I say!

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      • #4
        This is good, really good, easy to use, great Firaxis better put it in.

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        • #5
          I agree!

          And the orders that you could give could be quite complex, and you should be able to 'build' orders using a similar psuedo-language to the event-idea from the Civ2 expansions. Or perhaps a system simliar to the way events were done in the Starcraft scenario editor.
          No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

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