Earthling7, I'm not sure about the needs to compile the "AI Rules". I bet it depends by how the AI engine will work.
I see no big problems implementing an "export /import AI learned rules" into the CIV III menu. They can use any file format they need!
Tniem, I'm afraid that an AI developing proper "counter move" is not a realistic hope today.
Any decent game can use some "pre-programmed" tactic that can be more or less difficult to master on first bunch of game you play.
Then a human player learn how to turn around that obvius predefined order and gain an easy win.
What I suggest is that you can have lot of different tactics available, that are easily build by others gamers via the "learn by mimic" concept.
May be you don't end with some wonderful AI, really mastering every available game tactics (better if not, IMHO, I like to win at the end ).
Simply you have, any few games, the opportunity to match against different tactics that you must learn how to properly counter.
If that's not replayability, what's then?
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Adm.Naismith AKA mcostant
I see no big problems implementing an "export /import AI learned rules" into the CIV III menu. They can use any file format they need!
Tniem, I'm afraid that an AI developing proper "counter move" is not a realistic hope today.
Any decent game can use some "pre-programmed" tactic that can be more or less difficult to master on first bunch of game you play.
Then a human player learn how to turn around that obvius predefined order and gain an easy win.
What I suggest is that you can have lot of different tactics available, that are easily build by others gamers via the "learn by mimic" concept.
May be you don't end with some wonderful AI, really mastering every available game tactics (better if not, IMHO, I like to win at the end ).
Simply you have, any few games, the opportunity to match against different tactics that you must learn how to properly counter.
If that's not replayability, what's then?
------------------
Adm.Naismith AKA mcostant
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