Here are a few ideas.
1) As Civ 2 has multiple city styles to attempt to reflect cultural differences, there could be a handful of cultural styles that would be applied to the civilizations. European, Greco-Roman, Asian, Mid-Eastern, etc., would each be a style, with corresponding city and unit appearances. The cavalry units of two cultures would have identical statistics, but would appear just differently enough to add cultural flavor (but still be readily identifiable as cavalry units.) Civs would have default styles, but you could have the option to choose another style.
2) Specific (and different) units may be granted based on certain characteristics. Rather than saying the Japanese get samurai because they're Japanese, give that unit to a civ when it reaches the appropriate technology in conjunction with having the proper social settings (I think social engineering has certain potentials) or government or something appropriate.
1) As Civ 2 has multiple city styles to attempt to reflect cultural differences, there could be a handful of cultural styles that would be applied to the civilizations. European, Greco-Roman, Asian, Mid-Eastern, etc., would each be a style, with corresponding city and unit appearances. The cavalry units of two cultures would have identical statistics, but would appear just differently enough to add cultural flavor (but still be readily identifiable as cavalry units.) Civs would have default styles, but you could have the option to choose another style.
2) Specific (and different) units may be granted based on certain characteristics. Rather than saying the Japanese get samurai because they're Japanese, give that unit to a civ when it reaches the appropriate technology in conjunction with having the proper social settings (I think social engineering has certain potentials) or government or something appropriate.
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