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Please improve AI mapping

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  • Please improve AI mapping

    I don't know what it is, but the AI mapping seems worse after the patch than before.

    Imagine this: You order a Tank to move South. First few squares are rail, then road, then rail.

    The AI Mapping decides that heading West, South, East, North through a Right of Passage ally is the fastest route. Hm. Okay.

    Tank heads west one square and bumps into a wall of ally troops.

    Tank stops, re-evaluates path, heads East.

    Tank stops, re-evaluates path, heads West.

    Bumps into wall of allies.

    Tank stops, re-evaluates path, heads East.

    Tank stops, re-evaluates path, heads West.

    Bumps into wall of allies.

    Tank stops, re-evaluates path, heads East.

    Tank stops, re-evaluates path, heads West.

    Bumps into wall of allies.

    Tank runs out of movement points.



    Can't you (Firaxis) develop something where a unit remembers blocked paths and doesn't consider these in it's current turn of mapping calculation?
    Orange and Tangerine Juice. More mellow than an orange, more orangy than a tangerine. It's alot like me, but without all the pulp.

    ~~ Shamelessly stolen from someone with talent.
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