Two quick editor ‘observations’/questions:
1: Is the tag labeled “Manage Production” the solution to the ‘changing production from Mech. Inf. to Swordman by itself’-problem?
2: It is apparently easy to change hitpoints around. I was tginking about increasing them by a factor of 10 would make combat more predicable? Am I right? (I’m a bit tired as it’s 6 am over here...) This could be a quick fix for those who feel that the phalanx vs Battleship problem is back.
-Alech
1: Is the tag labeled “Manage Production” the solution to the ‘changing production from Mech. Inf. to Swordman by itself’-problem?
2: It is apparently easy to change hitpoints around. I was tginking about increasing them by a factor of 10 would make combat more predicable? Am I right? (I’m a bit tired as it’s 6 am over here...) This could be a quick fix for those who feel that the phalanx vs Battleship problem is back.
-Alech