While further evaluating the comparative merits of sending our galleys up the east or west coast, I started thinking about what galleys can do for us in the west to keep terrain from being as much of an obstacle.
1) For our initial strike to cut off Vox's iron, the risk of using a four-unit strike force on two galleys is almost certainly acceptable in the west. Our attack units would only have to end one turn on the water, so Vox would have to have a galley either in Dissidentville or in the right place at the right time on its way there in order to attack our galleys with troops aboard. Three pikes and a medieval infantry or two pikes and two medieval infanrty would be a much more formiddable obstacle than two pikes alone.
2) Once we capture Dissidentville, galleys can run a shuttle service to take two units per galley per turn around the mountains. Or, with the Great Lighthouse, a galley could shuttle two WCs every other turn all the way to the grassland north of the jungle if Vox succeeds in pillaging the road through the jungle
3) Galleys might help us hit Dissidentville a little harder when we're ready to attack it and/or make part of our transition from defense to offense a little quicker. Over land, troops have to cross two mountain tiles to get in a position to attack Dissidentville, but galleys could take troops from Monsoon and land them on a moutain directly adjacent to Dissidentville (presumably joining troops travelling overland at the last minute). If we send injured medieval infantry with two points of damage or less to Monsoon to heal, or if we have injured horsemen in either Monsoon or Arashi, that might let them get involved in an attack a turn earlier than they could otherwise. Similarly, we could get an extra turn's horseman production from EotS and Hurricane (and maybe from Tempest once it gets more shields) in on the attack.
Edit - thought of another trick we could use:
4) If we have the Great Lighthouse, once we take Dissidentville (and if we capture it intact rather than razing), each of our galleys could unload two units in Dissidentville the same turn to race north or attack anything Vox has in the surrounding area. This is on top of any forces added to the attack at the last minute in (3).
Nathan
1) For our initial strike to cut off Vox's iron, the risk of using a four-unit strike force on two galleys is almost certainly acceptable in the west. Our attack units would only have to end one turn on the water, so Vox would have to have a galley either in Dissidentville or in the right place at the right time on its way there in order to attack our galleys with troops aboard. Three pikes and a medieval infantry or two pikes and two medieval infanrty would be a much more formiddable obstacle than two pikes alone.
2) Once we capture Dissidentville, galleys can run a shuttle service to take two units per galley per turn around the mountains. Or, with the Great Lighthouse, a galley could shuttle two WCs every other turn all the way to the grassland north of the jungle if Vox succeeds in pillaging the road through the jungle
3) Galleys might help us hit Dissidentville a little harder when we're ready to attack it and/or make part of our transition from defense to offense a little quicker. Over land, troops have to cross two mountain tiles to get in a position to attack Dissidentville, but galleys could take troops from Monsoon and land them on a moutain directly adjacent to Dissidentville (presumably joining troops travelling overland at the last minute). If we send injured medieval infantry with two points of damage or less to Monsoon to heal, or if we have injured horsemen in either Monsoon or Arashi, that might let them get involved in an attack a turn earlier than they could otherwise. Similarly, we could get an extra turn's horseman production from EotS and Hurricane (and maybe from Tempest once it gets more shields) in on the attack.
Edit - thought of another trick we could use:
4) If we have the Great Lighthouse, once we take Dissidentville (and if we capture it intact rather than razing), each of our galleys could unload two units in Dissidentville the same turn to race north or attack anything Vox has in the surrounding area. This is on top of any forces added to the attack at the last minute in (3).
Nathan