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Turn 212: 970 AD

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  • Turn 212: 970 AD

    Start
    - ND offers us 250 gold for refining, accepted. Accept. That's 250/750 remaining, to be fulfilled the next turn.

    - RP sends 100 gold + WM. accepted. Send our own WM in return. Can't send horses.

    - EotS builds hospital. Starts rifle.

    - Cyclone builds worker, starts worker.

    - D-ville builds galleon, starts galleon.

    - Tempest builds rifle. starts rifle.

    - Sufa builds market. Starts hospital

    - Arashi builds rifle. Starts rifle.

    - Sufa builds uni. Starts market

    - Ss builds worker. Starts worker

    - 4181 gold, 90%, 817 bpt, -214 gpt. (combustion in 4 turns, 1624/3840 at start of next turn) tech cost


    forces
    (- 8 spear, 27 pikes, 20 knights, 8 cat, 12 MI, 2 galley)
    - 44 workers
    - 9 rifle (+3.5/turn)
    - 10 galleon (+1.5/turn)

    Moves
    In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.

    - 2 workers added to EotS
    - mine on EotS 21, 6. 80 spt.

    - Bolderberg 9 gets irr.

    - Monsoon 3 irr. needs to alternate between irr and mine.

    - 1 worker added to SA.

    - foresting on Eli 78, 77, 6, 36

    - starting foresting on WoC 7,4,11 (one worker per tile)

    - last worker added to Typhoon

    - new rifles go to Tornado, Sufa and fort.

    - reg galleon spots Lego Ironclad (Iron). forts.
    - our Southern most galley moves 444. all fog uncovered. returns home.
    galley present at Eli moves towards scout near GoW. Scout moves to Eli. Better to spend a completely obsolete boat as scout for our 'ally'
    - new Galleon from D-ville auto moves to Inchoff (4 turns).
    - second new Galleon from D-ville auto moves to Inchoff (4 turns).

    workforce shuffles
    - Cyclone set back to ideal pattern (needs this every turn).
    - SS set back to ideal pattern

    - Tornado has extra shields, takes coast instead of T78. Needs tile from Typhoon next turn. T78 goes to EotS (new citizen)
    - Tornado and Sufa exchange coast and sea

    - SA moves off mountain, onto coast.
    - Blizzard moves coasts, to give one to SA (new citizen)

    - WoC moves off 3(grass) and 36(iron mountain). Gives tiles to Inchoff instead of coast. Takes coast itself.

    Current Builds
    long term plans for our cities

    Eli : factory in 15
    Inchon : aqua in 12
    WoC : factory in 1 (next turn market in 1 (with 3 forests), then cathedral in 1 (with 1 forest), hospital next
    Inchoff : factory in 10
    D-ville : galleon in 2
    Santa Ana : CH in 1
    Blizzard : galleon in 1
    Monsoon : rifle in 1
    Arashi : rifle in 2
    WW : aqua in 2
    Tempest : rifle in 1
    SS: worker in 2
    Hurricane : rifle in 1
    OG : factory in 2
    EotS : rifle in 1
    Bolderberg : uni in 2
    Cyclone: worker in 1
    Tornado : galleon in 1
    Typhoon : hospital in 5
    Sufa : market in 100

    Other

    - 4181 gold, 90%, 832 bpt, -211 gpt. (combustion in 4 turns, 1639/3840 at start of next turn)

    - Lego doesn't have Sanitation yet. Vox neither.

    - ND received steel from GoW

    - ND has 3 metros

    - Lego is picking up speed in culture, meaning they have build more culture stuff.

    - in F11, we're #3 in production at 578 Megatons. (last turn 575). GoW just passed us, or perhaps ND (they've got tons of cities now). The window is closing rapidly!

    Next Turn
    - 3 forests near WoC

    DeepO
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