Start
- ND offers us 250 gold for refining, accepted. Accept. That's 250/750 remaining, to be fulfilled the next turn.
- RP sends 100 gold + WM. accepted. Send our own WM in return. Can't send horses.
- EotS builds hospital. Starts rifle.
- Cyclone builds worker, starts worker.
- D-ville builds galleon, starts galleon.
- Tempest builds rifle. starts rifle.
- Sufa builds market. Starts hospital
- Arashi builds rifle. Starts rifle.
- Sufa builds uni. Starts market
- Ss builds worker. Starts worker
- 4181 gold, 90%, 817 bpt, -214 gpt. (combustion in 4 turns, 1624/3840 at start of next turn) tech cost
forces
(- 8 spear, 27 pikes, 20 knights, 8 cat, 12 MI, 2 galley)
- 44 workers
- 9 rifle (+3.5/turn)
- 10 galleon (+1.5/turn)
Moves
In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.
- 2 workers added to EotS
- mine on EotS 21, 6. 80 spt.
- Bolderberg 9 gets irr.
- Monsoon 3 irr. needs to alternate between irr and mine.
- 1 worker added to SA.
- foresting on Eli 78, 77, 6, 36
- starting foresting on WoC 7,4,11 (one worker per tile)
- last worker added to Typhoon
- new rifles go to Tornado, Sufa and fort.
- reg galleon spots Lego Ironclad (Iron). forts.
- our Southern most galley moves 444. all fog uncovered. returns home.
galley present at Eli moves towards scout near GoW. Scout moves to Eli. Better to spend a completely obsolete boat as scout for our 'ally'
- new Galleon from D-ville auto moves to Inchoff (4 turns).
- second new Galleon from D-ville auto moves to Inchoff (4 turns).
workforce shuffles
- Cyclone set back to ideal pattern (needs this every turn).
- SS set back to ideal pattern
- Tornado has extra shields, takes coast instead of T78. Needs tile from Typhoon next turn. T78 goes to EotS (new citizen)
- Tornado and Sufa exchange coast and sea
- SA moves off mountain, onto coast.
- Blizzard moves coasts, to give one to SA (new citizen)
- WoC moves off 3(grass) and 36(iron mountain). Gives tiles to Inchoff instead of coast. Takes coast itself.
Current Builds
long term plans for our cities
Eli : factory in 15
Inchon : aqua in 12
WoC : factory in 1 (next turn market in 1 (with 3 forests), then cathedral in 1 (with 1 forest), hospital next
Inchoff : factory in 10
D-ville : galleon in 2
Santa Ana : CH in 1
Blizzard : galleon in 1
Monsoon : rifle in 1
Arashi : rifle in 2
WW : aqua in 2
Tempest : rifle in 1
SS: worker in 2
Hurricane : rifle in 1
OG : factory in 2
EotS : rifle in 1
Bolderberg : uni in 2
Cyclone: worker in 1
Tornado : galleon in 1
Typhoon : hospital in 5
Sufa : market in 100
Other
- 4181 gold, 90%, 832 bpt, -211 gpt. (combustion in 4 turns, 1639/3840 at start of next turn)
- Lego doesn't have Sanitation yet. Vox neither.
- ND received steel from GoW
- ND has 3 metros
- Lego is picking up speed in culture, meaning they have build more culture stuff.
- in F11, we're #3 in production at 578 Megatons. (last turn 575). GoW just passed us, or perhaps ND (they've got tons of cities now). The window is closing rapidly!
Next Turn
- 3 forests near WoC
DeepO
- ND offers us 250 gold for refining, accepted. Accept. That's 250/750 remaining, to be fulfilled the next turn.
- RP sends 100 gold + WM. accepted. Send our own WM in return. Can't send horses.
- EotS builds hospital. Starts rifle.
- Cyclone builds worker, starts worker.
- D-ville builds galleon, starts galleon.
- Tempest builds rifle. starts rifle.
- Sufa builds market. Starts hospital
- Arashi builds rifle. Starts rifle.
- Sufa builds uni. Starts market
- Ss builds worker. Starts worker
- 4181 gold, 90%, 817 bpt, -214 gpt. (combustion in 4 turns, 1624/3840 at start of next turn) tech cost
forces
(- 8 spear, 27 pikes, 20 knights, 8 cat, 12 MI, 2 galley)
- 44 workers
- 9 rifle (+3.5/turn)
- 10 galleon (+1.5/turn)
Moves
In general, the specific worker moves are not covered anymore, it gets too tedious. Only important stuff is mentioned.
- 2 workers added to EotS
- mine on EotS 21, 6. 80 spt.
- Bolderberg 9 gets irr.
- Monsoon 3 irr. needs to alternate between irr and mine.
- 1 worker added to SA.
- foresting on Eli 78, 77, 6, 36
- starting foresting on WoC 7,4,11 (one worker per tile)
- last worker added to Typhoon
- new rifles go to Tornado, Sufa and fort.
- reg galleon spots Lego Ironclad (Iron). forts.
- our Southern most galley moves 444. all fog uncovered. returns home.
galley present at Eli moves towards scout near GoW. Scout moves to Eli. Better to spend a completely obsolete boat as scout for our 'ally'
- new Galleon from D-ville auto moves to Inchoff (4 turns).
- second new Galleon from D-ville auto moves to Inchoff (4 turns).
workforce shuffles
- Cyclone set back to ideal pattern (needs this every turn).
- SS set back to ideal pattern
- Tornado has extra shields, takes coast instead of T78. Needs tile from Typhoon next turn. T78 goes to EotS (new citizen)
- Tornado and Sufa exchange coast and sea
- SA moves off mountain, onto coast.
- Blizzard moves coasts, to give one to SA (new citizen)
- WoC moves off 3(grass) and 36(iron mountain). Gives tiles to Inchoff instead of coast. Takes coast itself.
Current Builds
long term plans for our cities
Eli : factory in 15
Inchon : aqua in 12
WoC : factory in 1 (next turn market in 1 (with 3 forests), then cathedral in 1 (with 1 forest), hospital next
Inchoff : factory in 10
D-ville : galleon in 2
Santa Ana : CH in 1
Blizzard : galleon in 1
Monsoon : rifle in 1
Arashi : rifle in 2
WW : aqua in 2
Tempest : rifle in 1
SS: worker in 2
Hurricane : rifle in 1
OG : factory in 2
EotS : rifle in 1
Bolderberg : uni in 2
Cyclone: worker in 1
Tornado : galleon in 1
Typhoon : hospital in 5
Sufa : market in 100
Other
- 4181 gold, 90%, 832 bpt, -211 gpt. (combustion in 4 turns, 1639/3840 at start of next turn)
- Lego doesn't have Sanitation yet. Vox neither.
- ND received steel from GoW
- ND has 3 metros
- Lego is picking up speed in culture, meaning they have build more culture stuff.
- in F11, we're #3 in production at 578 Megatons. (last turn 575). GoW just passed us, or perhaps ND (they've got tons of cities now). The window is closing rapidly!
Next Turn
- 3 forests near WoC
DeepO