I think that the current limits on Min/ Max turns to reserach science should be set to 1 min turn and 1000 max turns.
This is because:
1. The AI knows nothing about how to use the 1 beaker @ 50 turns science exploit to get expensive techs at very low cost. (Most notably, Writing when either Commerical or Seafaring, but also several other techs on huge maps and/or at high difficulty levels)
2. The AI also knows nothing about how extra science past 4 turns does no good, and mindlessly sets it as high as possible without running a deficit under Despotism, even if currently in a GA on a high difficulty level when without the four turn min limit it could research faster, but with it, it is throwing away tons of money.
My own testing in the ancient era shows that this does indeed totally elimatinate the one beaker exploit. (330 turns for Writing on turn 1 as a Seafaring civ on a huge map on Monarch level)
This is because:
1. The AI knows nothing about how to use the 1 beaker @ 50 turns science exploit to get expensive techs at very low cost. (Most notably, Writing when either Commerical or Seafaring, but also several other techs on huge maps and/or at high difficulty levels)
2. The AI also knows nothing about how extra science past 4 turns does no good, and mindlessly sets it as high as possible without running a deficit under Despotism, even if currently in a GA on a high difficulty level when without the four turn min limit it could research faster, but with it, it is throwing away tons of money.
My own testing in the ancient era shows that this does indeed totally elimatinate the one beaker exploit. (330 turns for Writing on turn 1 as a Seafaring civ on a huge map on Monarch level)
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