Two little things which I've noticed recently.
The first concerns advanced tribes. You know how you sometimes find them and they are already size three or more with one or a number of improvements already built? Well I have noticed recently that it is the player's discovery of Invention that triggers the finding of the developed advanced tribes. Sort of pay off I suppose for the fact that after Invention you get no more advances from huts.
Anyway, it is not quite simultaneous with the discovery of Invention because, after I strated to suspect the existence of the trigger, I also noticed a case in the next game where I got an advanced tribe the turn after getting Invention and it was a bog standard, one citizen/no improvements tribe. But the more developed ones then started in that game too. So I think the trigger may be Invention plus a move or two (or conceivably a hut tip or two), then they start.
For what little it is worth I have long suspectd (from nothing more than gameplay experience) that the advanced tribe outcome gets an edge where the hut tipped is the first on a continent with no cities.
Anyway, this observation has been enough to change my attitude to researching Invention. I always used to want to go for it as soon as available because it is an important branch in the tech tree leading on to some vital techs which it pays to get early. But I usually held back where I had plenty of huts to tip (not uncommon for me as I defer tipping after founding a capital til I can do it with a specialist team).
Just now, though, I'm going straight for it. Just love advanced tribes. Just love developed advanced tribs even more.
The second point is a small one. I give exploration a high priority throughout but the time it really matters above almost everything is in the opening phase if you share your continent with another civ. Find them early and you have more options. If they've got two or three cities down it is pretty well a sure thing that you will have to face the distraction of an early war of conquest.
Well the point is the message which you get that barbs have spawned or landed. It is only the civ with the nearest city which gets the message.
So my notion is to look out for early barbs appearing out of the fog of war when I have notpreviously received such a message. When that happens I can conclude that there is probably another civ on my continent (and redouble my exploring).
It's not foolproof because the barbs may spawn or land at a point where a foreign city on a different continent happens to be closer than my nearest city. But that possibility does not, for me, make a working hypothesis based on the idea worthless.
I'll let you know if this does me any good.
The first concerns advanced tribes. You know how you sometimes find them and they are already size three or more with one or a number of improvements already built? Well I have noticed recently that it is the player's discovery of Invention that triggers the finding of the developed advanced tribes. Sort of pay off I suppose for the fact that after Invention you get no more advances from huts.
Anyway, it is not quite simultaneous with the discovery of Invention because, after I strated to suspect the existence of the trigger, I also noticed a case in the next game where I got an advanced tribe the turn after getting Invention and it was a bog standard, one citizen/no improvements tribe. But the more developed ones then started in that game too. So I think the trigger may be Invention plus a move or two (or conceivably a hut tip or two), then they start.
For what little it is worth I have long suspectd (from nothing more than gameplay experience) that the advanced tribe outcome gets an edge where the hut tipped is the first on a continent with no cities.
Anyway, this observation has been enough to change my attitude to researching Invention. I always used to want to go for it as soon as available because it is an important branch in the tech tree leading on to some vital techs which it pays to get early. But I usually held back where I had plenty of huts to tip (not uncommon for me as I defer tipping after founding a capital til I can do it with a specialist team).
Just now, though, I'm going straight for it. Just love advanced tribes. Just love developed advanced tribs even more.
The second point is a small one. I give exploration a high priority throughout but the time it really matters above almost everything is in the opening phase if you share your continent with another civ. Find them early and you have more options. If they've got two or three cities down it is pretty well a sure thing that you will have to face the distraction of an early war of conquest.
Well the point is the message which you get that barbs have spawned or landed. It is only the civ with the nearest city which gets the message.
So my notion is to look out for early barbs appearing out of the fog of war when I have notpreviously received such a message. When that happens I can conclude that there is probably another civ on my continent (and redouble my exploring).
It's not foolproof because the barbs may spawn or land at a point where a foreign city on a different continent happens to be closer than my nearest city. But that possibility does not, for me, make a working hypothesis based on the idea worthless.
I'll let you know if this does me any good.
Comment