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5) Did I leave the science rate at 0% 3 turns ago when I was checking how many beakers I needed for the next advance?
I never do that, but in OCC games I sometimes forget to put the science rate back to the maximum when I have lowered it because I didn't need all those beakers for my next advance.
What happens is that each of your cities contributes its beakers in turn (youngest first) towards the next advance. Once the advance is reached the remaining cities contribute their beakers towards the next one (that's why you are right).
But the city which contributes the beakers which get you to the advance contributes not just enough beakers to get to the advance with the balance starting off the the accumulation towards the next one but rather contributes all its beakers. So that's where you are wrong. As you see there are some beakers lost.
The wrong bit counts in OCC because in a One City Challenge you only ever have one city and you strive to make it produce a four figure number of beakers every turn. If you only need, say 15, beakers to complete the next advance and fail to turn science down, all but 15 of that turn's large beaker production goes to waste. If, instead, you turn science down to 10% and turn taxes correspondingly up you hike your gold for that turn.
Solo
Thanks for the help.
Some of the things in your list look strangely familiar! "Nottingham can't support settlers" (all its citizens having hung "gone fishing" signs on their doors) in particular!
[This message has been edited by East Street Trader (edited April 05, 2001).]
Originally posted by Paul on 04-05-2001 11:28 AM
I never do that, but in OCC games I sometimes forget to put the science rate back to the maximum when I have lowered it because I didn't need all those beakers for my next advance.
Paul, forgive me if I am missing something because I am not an OCC'er, but, excess beakers after an advance is discovered accumulate towards your next advance. Therefore, excluding other outside issues, why would you lower your beaker production then increase it back once an advance was discovered. IMHO if you left it alone you would a) save time not having to micromanage this element of the game, b) accumulate future advances quicker and c) never have to worry about forgetting to change it back
[This message has been edited by Deity Dude (edited April 05, 2001).]
The other thing I do is discipline myself to go through a mental checklist at the end of each and every turn:
1) Is this an oedo year?
2) Did I happy up that city that went into revolt this turn?
3) Will an important improvement I just rush-bought be sold off because I used up too much gold and left taxes at zero?
4) Will my favorite engineer be disbanded because his city workers were all left on ocean squares to boost the gold payoff when I delivered a caravan?
5) Did I leave the science rate at 0% 3 turns ago when I was checking how many beakers I needed for the next advance?
6) Will I ever unfortify that horseman who is supposed to be exploring Outer Mongolia?
This checklist works very well for me
I nominate this for the 'improved' GL (if the SGs agree).
I think we should all print it out and paste it on the top of our monitors!
Just one small point - I tried a 'perfection' game today discovered Monarchy - wrote it large on a PostIt and stuck it on monitor -- and still missed the verdammte oedo year!
"Staring at your screen in horror and disbelief when you open a saved game is one of the fun things of a succession game " - Hueij "The Great Library must be built!" "A short cut has to be challenging,
were it not so it would be 'the way'." - Paul Craven
Other items to mentally check off the list at the end of the turn:
1. Did you remember to kill those barbarians tearing up your farms?
2. Did you remember to run down that barbarian leader?
3. Did you remember to demand tribute?
4. Did you remember to rush buy that acqueduct in the city about to turn to size 9?
------------------
"There is no fortress impregnable to an ass laden with gold."
-Philip of Macedon
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
Originally posted by Scouse Gits on 03-28-2001 12:34 PM
SG(2) is my good friend, we met over the bridge table, and is a (male) printer
Your best friend is a printer? For how long have you been socializing with hardware? you know there's a specially designed computer hardware for "those" pruposes alrady SG(1)!
The other thing I do is discipline myself to go through a mental checklist at the end of each and every turn:
1) Is this an oedo year?
2) Did I happy up that city that went into revolt this turn?
3) Will an important improvement I just rush-bought be sold off because I used up too much gold and left taxes at zero?
4) Will my favorite engineer be disbanded because his city workers were all left on ocean squares to boost the gold payoff when I delivered a caravan?
5) Did I leave the science rate at 0% 3 turns ago when I was checking how many beakers I needed for the next advance?
6) Will I ever unfortify that horseman who is supposed to be exploring Outer Mongolia?
On my list should be:
7) Have I woken up my barbarian-hating elephant in my capital to kill the Legion sitting on his doorstep, or am I just going to let them all be massacred (again)?
8) Have I expelled all diplomats and spies that wandered into view last time?
9) Have I checked relationships and science with the AI civs since I built Marco Polo, or shall I continue wasting the wonder?
10) Have I figured out where I need all my boats to be in 3 turns time?
11) Have I remembered to rush build the wonder that I got the "Babylonians are about to complete the XXX" warning for during the last turn?
Originally posted by Scouse Gits on 04-06-2001 09:33 AM
and still missed the verdammte oedo year!
Please, go on!
(my left hand is not far from the gauntlet now, and I would appreciate that a few verdammte years forgotten slow down those 4legged religious units that the 'black to light blue' bug is already at work multiplying).
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