EST, your idea about the small town in the unused corner of the empire does work well. If you use the accepted cheat of mining a hill, then settling it before the mine is done, you end up with a small city with strong shield production. This is worth doing if the hill has wine or (better yet) coal. Doing this on iron can work, but only if you plan to keep it size 1 or 2.
The size 1 city on coal has a production of about 7. With a harbor, this city will grow slowly. A temple should be enough to keep the folks happy, any wonders (Mike's Chapel, etc) eliminate unhappiness altogether. The lone defender behind walls will be literally invincible to the AI - from land or from sea. The remaining shields can go to ship building. A size 4 city with a harbor and one additional mine can have a production of 10 or so very early in the game. Roll out the ships!
The size 1 city on coal has a production of about 7. With a harbor, this city will grow slowly. A temple should be enough to keep the folks happy, any wonders (Mike's Chapel, etc) eliminate unhappiness altogether. The lone defender behind walls will be literally invincible to the AI - from land or from sea. The remaining shields can go to ship building. A size 4 city with a harbor and one additional mine can have a production of 10 or so very early in the game. Roll out the ships!
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