My sympathies; the south pole penninsula can be a real pain.
I suspect that much depends on what the other wonders are, what year it is, and what your goal is. Are you trying to get to Alpha Centuri, or trying to conquer the world? If conquering, you're actually in pretty good shape; King Richard will help you crank out units, and Marco will tell you who is weak enough to pick on. If your headed to space, you'll have a more difficult time; being behind in science, even with the GL, means you'll have a real space race on your hands.
Based on my newbie experiences, I'd say the most important thing right now is to set a specific victory goal and work toward it by choosing your techs wisely. If it's world conquest, I'd try to build the War Academy (if it's still available) and then make a beeline for invention and democracy, so you can build Leo's and then the Statue of Liberty and go fundy. From there I'd stick strictly to a military research path, starting with navigation so you can build Magellan (again, if it's still available) and detouring only to get communism (for the UN) and espionage. After the UN, you shouldn't need any more wonders except Hoover; use those caravans instead to trade and get the science bonuses, and count on conquering the wonders you want but don't strictly need.
Without the Colossus or Copernicus, the space race is going to be harder. I guess I'd make a beeline for democracy, switch into it, then head strictly for space race advances, ignoring things like amphibious warfare and communism. Put a library in each city, and then start trading like crazy; if a city can't produce new commodities, build money improvements. Mike's chapel should be the only happiness wonder you need; the other wonders you want are Newton's (in your best trade city), Hoover and SETI. Build factories everywhere once you get Hoover; you'll need all the help you can get cranking out spaceship parts in a small empire. And don't overlook the possibilites for expansion; you should end up being a rich democracy, which means bribing cities should be easy.
Others here will no doubt have even better advice, but this is what I would do in your situation. Good luck!
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Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
quote: Originally posted by kdunphy on 03-01-2001 02:59 PM I'm behind in science, but I have the great library, hanging gardens, King Richard's crusade, Marco Polo and several others. The problem is there's no where left to expand, other than taking a continent from the enemy. |
I suspect that much depends on what the other wonders are, what year it is, and what your goal is. Are you trying to get to Alpha Centuri, or trying to conquer the world? If conquering, you're actually in pretty good shape; King Richard will help you crank out units, and Marco will tell you who is weak enough to pick on. If your headed to space, you'll have a more difficult time; being behind in science, even with the GL, means you'll have a real space race on your hands.
Based on my newbie experiences, I'd say the most important thing right now is to set a specific victory goal and work toward it by choosing your techs wisely. If it's world conquest, I'd try to build the War Academy (if it's still available) and then make a beeline for invention and democracy, so you can build Leo's and then the Statue of Liberty and go fundy. From there I'd stick strictly to a military research path, starting with navigation so you can build Magellan (again, if it's still available) and detouring only to get communism (for the UN) and espionage. After the UN, you shouldn't need any more wonders except Hoover; use those caravans instead to trade and get the science bonuses, and count on conquering the wonders you want but don't strictly need.
Without the Colossus or Copernicus, the space race is going to be harder. I guess I'd make a beeline for democracy, switch into it, then head strictly for space race advances, ignoring things like amphibious warfare and communism. Put a library in each city, and then start trading like crazy; if a city can't produce new commodities, build money improvements. Mike's chapel should be the only happiness wonder you need; the other wonders you want are Newton's (in your best trade city), Hoover and SETI. Build factories everywhere once you get Hoover; you'll need all the help you can get cranking out spaceship parts in a small empire. And don't overlook the possibilites for expansion; you should end up being a rich democracy, which means bribing cities should be easy.
Others here will no doubt have even better advice, but this is what I would do in your situation. Good luck!
------------------
Dig trenches, with our men being killed off like flies? There isn't time to dig trenches. We'll have to buy them ready made. Here, run out and get some trenches.
-- Rufus T. Firefly, the original rush-builder
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