The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Yep, that's why if I'm really in the blast them all mood, MPE or the UN is so necessary. Occasionally, Civ decides an island/continent is large enough to support a civ and drops a restarted civ's settler on it. But there's not a single grassland or plains tile on the island, so they never build a city, and there's no other way of tracking down where they are!
I was trying to conquer without building any wonders, and after killing off ten civs, the game kept going, but I couldn't find anybody. Because there were no enemy cities, none of Trade advisor, find cities, checking unit locations, etc. would help. I finally rush built Marco, and found two different settlers wandering on polar islands.
One was about eight tiles in total size, all arctic and tundra. To be honest, I'm guessing the settler was a restart, but the poor bastard may have been there since the dawn of time :-)
Originally posted by Scouse Gits on 02-25-2001 11:05 PM
Am I correct in thinking that if you have the option for re-starting civs activated - they will not re-start from 1500AD onwards? (Deity)
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SG(2)
Nope, I've seen spanish restart all the way up to 1950.
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