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OCC Fortnight Competition #8: Discussion, Logs, & Advice

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  • #31
    vik - I put it down to the mountain top on which I 'landed' being a barb generation site, but YES I did find the barb presence more intrusive than normal - what is the trick - we have ways of making you talk ...


    ------------------
    ____________
    Scouse Git[1]

    "CARTAGO DELENDA EST" - Cato the Censor
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

    Comment


    • #32
      Table for Fortnight 8 is ready. I also updated the tables for the other fortnight games.

      Comment


      • #33
        the barbs in my game were definitely appearing in the south with more frequency than "normal".Maybe if I'd went north they would have been appearing in the north.I almost lost several caravans and did lose my non settler.Fortunately engineers had just been or were being built or I would have had a major problem.

        I beleive it was barbs that destroyed the city I originally set up trade routes with.It was in the south also.

        The barbs "backed off" a bit when I had a diplomat and suffient funds to make "multiple bribes".In fact my "army" was mainly comprised of "re-educated" barbs for most of the game.

        After that polar game I thought this one would be a breeze but that wasn't the case.
        The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

        Comment


        • #34
          It didn't seem a lot worse for me in my Northern site. But maybe a bit worse (2 or three boatloads of barbs arrived at my shore - I don't usually get more than 1 or 2).

          edit: I did have an interesting thing happen midgame. A barbarian transport caravel appeared off my coast, but I was able to move units (I had 3-4 caravans at the time) to all the coastal squares off my city. The caravel just sat there for the next 20 or so turns, unable to land its units and unwilling to attack. Eventually it just disappeared.

          Anyways, its just occured to me (while reading the barbarian thread) that I could have built a diplomat and bribed them. I would have gotten half a dozen units. D'oh!
          [This message has been edited by Tom DeMille (edited May 12, 2000).]

          Comment


          • #35
            Hi, it's me again. Am I a complete loser or what? I switched from MGE to 2.42 and still lost.

            In hindsight, losing my trireme early hurt, as did poort diplomacy. Also, with the Zulus and Mongols as my neighbors I should have known I needed a bigger army. Plus, I was stupid and built diplomats when I didn't have enough money to bribe (Guess I'm too used to playing a fundamentalist gov...)

            Summary:

            Monarchy 1850 BC
            Republic 60 AD

            Colossus 1200 BC
            Copernicus 680 AD

            Trade routes: 200 BC, 25 BC, 620 AD

            650 BC Trade
            125 BC Construction


            -4000 I'm going west, which is probably the wrong way.
            -3550 Cardiff founded. Woo! I think I guessed right.
            -3350 Warrior (for exploring)
            -3150 Warrior.
            -3100 Warrior releases horde of barbarians.
            -3050 Warriors destroyed!
            -3000 Size 2.
            -2950 Warrior. Begin Colussus.
            -2600 Ceremonial Burial
            -2450 Trireme destroyed by barbarians.
            -2000 French Civilization destroyed by mongols.
            -1850 Monarchy, begin revolution, switch to Monarchy.
            -1450 Currency.
            -1250 Zulus: Mysticsm, Horse Back Riding. Alliance, 50 gold. They refuse
            to share maps.
            -1200 Colussus.
            -950 Market Place
            Writing.
            Share maps with zulus.
            -900 Declare war on Mongols for Zulus.
            -725 Library.
            -650 Trade.
            -625 Phalanx.
            -450 Caravan.
            -400 Masonry.
            -325 Caravan.
            -275 Mongols, Peace Treaty.
            -250 Zulus: Polytheism. 200 gold.
            -225 Caravan.
            Aztecs. Peace. Iron Working, Republic, Literacy.
            -200 Dye Caravan arrives in Tenochitlan, 96 gold. +3 trade.
            -125 Construction.
            -100 Temple Size 5.
            Mongols break peace treaty. Kill my phalanx, (loose 1 pop)
            A caravan, and my settler.
            -75 Elephant. I destroyed Mongol Chariot.
            -50 Phalanx.
            -25 Bead caravan arrives in Bapedi, 76 gold. +2 trade route.
            1 Elephant destroyed by Mongol horsemen.
            Mongols refuse to talk.
            20 Begin Revolution.
            Peace with Mongols, for breaking alliance with Zulus.
            40 Colusseum
            60 Republic Begin WLTCD size 4.
            140 Philosophy
            Matehmatics.
            160 Settlers.
            Alliance with Aztecs (they suggested it...) 100 gold gift.
            Zulus refuse alliance, share maps.
            Mongols refuse alliance, shar emaps.
            180 Size 8, can't grow further w/o aquaduct.
            220 Aquaduct.
            260 WLTCD Canceled size 10, because stupid zulu elephant stepped on my terrain.
            340 Caravan.
            Begin Great Wall with hopes of swtiching to copernicus.
            360 Astronomy. Switch to copernicus.
            460 Pottery, 25 gold from Aztecs.
            540 Mongols declare war, attack and kill my settler!
            580 Mongols destroy my phalanx, I'm only protected by a little
            warrior.
            620 Gold Caravan arrives in Tenochtitlan, revunue 90 gold.
            Sell Colusseum.
            Cease Fire with mongols, but I had to give them medicine...
            660 Sell Aquaduct in order to beat english to copernicus.
            680 Copernicus Observatory.
            Banking from Aztecs. No gift.
            720 Phalanx.
            740 Bridge Building.
            760 Diplomat.
            820 Diplomat, but I can't bribe mongol troops with my low budget,
            so I disband warrior to help build diplomat.
            880 Catapult, time to declare war before the mongols do, I destroy
            Mongol catapult outside of my city.
            920 Sneak attack by Zulu Crusaders! Aztecs come to my aid
            940 Crusaders kill a diplomat, Phalanx.
            960 Crusaders kill my phalanx. WLTCD celebrated!
            1000 Catapult, I destroy zulu catapult.
            Sell off library.
            1020 Zulus destroy catapult. Only diplomat left. Tax rate up to 80.
            1040 Zulus destroy diplomat, Mongols take my city.

            Edited to fix dumb spelling errors.
            ----
            Dusty
            [This message has been edited by Dusty (edited May 13, 2000).]
            Dusty

            Comment


            • #36
              oldman--i have to address your post first. In OCC, you're city is totally safe from a barbarian takeover.

              It seems that when you only have one city, the barbs will always lose when they attack that city -- as long as you have something defending it.

              Using the cheat menu, I once placed 12 barbarian howitzers, all veterans, right next to my only city. That city was defended by a caravan. My caravan prevailed.

              So don't fret about barbarian attacks on your city in OCC. It's when they attack your units or when the other AI players attack you that you should be worried about.
              The only way to stop a terrorist, is with a bullet.

              Comment


              • #37
                Curse my stupid carbon based brain!!! Why it didn't seem strange to me why a militia (albeit veteran) could single-handedly fight off knight after knight followed by dragoon!!!!!! Thanks for enlightening me Vik!!

                But i've got another question for you guys!!!!! I'm playing occ5 (Whalers), i'm doing ok i think, and i've even been counting my science beakers to stop wastage!!!!! But..... It keeps on jumping around more than a 5 year old on speed!! here are some details:

                i'm researching chemistry, needing 1066 beakers. 2 turns at 70%, problem is next turn it rockets to 1600 half way through researching?!?!?!
                So i give away techs like there's no tomorrow (i only have contact with 4 out of 6 civs) and get it down to 1092 beakers!!
                Then i do refining at 1092, so that's ok!!! then i start combustion which sky rockets to 1500, so i give away more techs and get down to 1032, so do that in 2 turns!! then metalurgy goes to 1628 beakers, and i give away everylast tech!! and it goes down to 1584 what am i to do!!!!! and my next one steel is at 1739!!!!

                Please help me!!!! my tiny little brain has failed to come up with a reasonable explanation for this series of events!?!?!? please help me before i lose this occ too?!?!?!
                "There are not more than 5 musical notes..." - Sun Tzu
                ...and we build an Academy for this guy... :confused:

                Comment


                • #38
                  Happens to me all the time.The game seems to handicap you based on how far ahead you are.

                  Or my trade routes change due to the receiving city having a population drop or government change.

                  Or for no apparent reason at all.I do what you have been doing.Gift until it gets back to where it supposed to be.Gotta draw a line somewhere though,else the ais get too advanced.Eventually,I just accept 3 turns and muddle thru best I can.I'm usually in the drivers seat by then.

                  Getting real early landings(pre 1820 or so) you need a combo of skill and dam good luck.The early game has to go just so.No delays to Monarchy,Writing,Trade,ETC
                  The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                  Comment


                  • #39
                    Yeah, i got the early game sorted i reckon!!! i got monarchy early and republic before everyone else who logged occ5!!! but the beakers are just yo yo-ing even mid-research!!! so can't have gotten any further away. It's possible someone may have gotten closer so it should come down and not go up?!?!?! it just isn't making very much sense, and i was doing so well!!!! i had loads of room to keep up discoveries every 2 turns for ages aswell!!!! i'm not playing anymore, i'm going to go and cry and play cheiftain!!!!
                    "There are not more than 5 musical notes..." - Sun Tzu
                    ...and we build an Academy for this guy... :confused:

                    Comment


                    • #40
                      I learned a lot about how to handle endgame on this one. Specifically, that I was lingering way too long in midgame preparing for endgame in most of my previous efforts. I hit spaceflight with less than 70 shields, less than 1200 gp and didn't hit 80 shields until about 10-11 SS parts had been built, but still managed to launch only 2 turns late. My start suffered due to the lack of huts, which lead to a lack of 4-legged units which lead to a lack of contact. Also, as usual, my first alliance was destroyed by another AI fairly early in the game. Something I've noticed is that the AIs most likely to ally tend to be the weakest, so I don't have to gift as much tech to get them worshipful before I request a gift... Ultimately, I think that does them in. As for the start of the game, I'm still not convinced that trade is more important than food - ie if i have an oasis or wheat, I'm still more inclined to use that over silk or gold at least until I am size 2, if not size 3. as trade gets higher and food gets lower (wine vs grassland) I tend to do more of a mix - 1 turn on grassland, 1 turn on wine for example. If it didn't take so long to irrigate and road, i might do that with wine.


                      Diety, 1.07
                      AC: 1841


                      Monarchy: -2050
                      Republic: -425
                      Democracy: 780

                      Colossus: -1450
                      Copes: 100
                      Shakes: 500
                      Ikes: 860
                      Darwins: 1440
                      Apollo: 1774

                      trade: -400, -300, -50

                      size 12: -175
                      size 21: 680

                      not a bad starting site, except for the lack of land Since I'm on 1.07 instead of 2.42, I can't use the location numbers to see where/how big the the land is scenario says go in the basic compass directions, so land is nearby, but 3 spaces away - whales may be too obvious, lets try fishies. South

                      wine, gold, oasis, whale, 4 rivers - looks good, course i need to found on an already shielded grassland...

                      -3750 Losht Worrld founded
                      -3550 warrior, use trireme to ferry warrior to hut I found
                      -3500 hut, Kells founded (retry) 50 gp
                      -3300 warrior
                      -3200 size 2
                      -2850 barbs land nearby, glad i haven't mined wine yet
                      -2700 size 3
                      -2600 barbs bypass city, barb leader disappears
                      -2200 Monarchy, revolt
                      -2050 Monarchy founded (not having any units is hurting)
                      -1800 size 4
                      -1450 Colossus
                      -1400 start WL
                      -1300 hut (finally), horseman!
                      -1250 Masonry
                      -1200 meet french, currency, peace, alliance, 50 gp
                      -1150 hut, 50 gp, haven't quite got construction, if i had it settlers could build fort - time to make a break for it, maybe i can goad them into attacking my city instead of pillaging (and hope paris survives too)
                      -1100 decoy working so far
                      -1050 warrior escorts settler past ZoC into city - lets see if it attacks in 2 rounds or pillages the grassland
                      -975 everyone survives, and mines are in tact!
                      -875 peace (mongols)
                      -775 size 5
                      -675 Literacy
                      -625 caravan
                      -500 caravan, Republic, revolt
                      -425 Republic founded
                      -400 silver (demanded, 194) to paris
                      -350 WL
                      -300 dye (demanded, 102) to paris
                      -275 philosophy, mathmatics
                      -200 meet zulus, warrior code, horseback riding, alliance, 150 gp
                      -175 size 12, cancel WL, sell temple
                      -150 hut (finally!), 2 barb horses - well, i didn't need that warrior taking up resourses anyway , meet aztecs (seafaring, pottery, alliance, no gift)
                      -125 50 gp (french)
                      -50 caravan, Astronomy, gold (undemanded, 212) to Karakorum
                      1AD harbor (oops - meant to wait)
                      40 caravan
                      60 Medicine
                      80 caravan, 75 gp, polytheism (zulus), iron working, 50 gp (aztecs)
                      100 Copernicus' Observatory, Mongol's capture paris, destroy allied french
                      120 hut, feuldalism
                      180 arg, Mongols, Aztecs and I all discover University this round
                      240 university
                      260 150 gp (zulus)
                      280 caravan, bridge building (chinese)
                      300 salt (demanded, 196) to shanghai
                      320 caravan, Wheel
                      360 caravan
                      400 caravan, Engineering
                      440 caravan
                      480 caravan, Sanitation, silver (demanded, 420) to Teotihuacan, sell colosseum
                      500 Shakespeare's Theater, WL
                      520 sewer system, Banking
                      560 bank, barb landing party (tries to goad them out of pillaging again)
                      580 nope, didn't work, oasis pillaged
                      600 diplomat, bribe legion, disband warrior
                      620 Theory of Gravity
                      640 caravan
                      680 caravan, Size 21, cancel WL
                      700 Invention
                      720 caravan
                      740 150 gp (zulu)
                      760 silver (demanded, 282) to Teotihuacan)
                      780 Democracy, revolt, Democracy founded(kewl! - made up for the turns/tech going up 2 consecutive turns...)
                      800 caravan
                      840 caravan, Chemistry
                      860 Isaac Newton's College
                      900 caravan, Economics, Navigation, 50 gp (Aztecs)
                      920 Explosives
                      940 engineers
                      960 Physics
                      1000 Magnetism
                      1020 silver (demanded, 287) to Teotihuacan
                      1040 stock exchange
                      1060 Metalurgy
                      1080 caravan
                      1120 caravan, Electricity, Aztecs => Chivalry, 50 gp (wow, you really can ask for and get money after refusing to give money)
                      1140 WL, 100 gp (Zulu)
                      1160 engineers
                      1180 Refrigeration, bribe zulu wine
                      1200 supermarket, barbs land, killed food caravan - bribed crusader, engineer vet
                      1220 silver (demanded, 287) to Teotihuacan
                      1260 Steam Engine
                      1280 caravan
                      1320 caravan, Railroad
                      1360 caravan
                      1380 Industrialization
                      1400 caravan, WL, wine (demanded, 167) to Canterbury
                      1440 Darwin's Voyage, Corporation, legion killed by Mongols, crusader vet
                      1500 Steel
                      1530 Refining
                      1540 Factory
                      1560 freight, Combustion,capture barb leader
                      1580 Engineers
                      1590 Automobile
                      1600 Superhighways
                      1610 Mass Production, 100 gp (Zulu)
                      1620 Power Plant, Conscription (Aztec)
                      1640 freight, Leadership
                      1660 freight
                      1670 Tactics, silver (demanded, 615) to Teotihuacan
                      1680 freight, Machine Tools
                      1690 engineers (production needs a _lot_ of help, and need pollution help too), down to 25
                      1700 Miniaturization
                      1710 Offshore Platform
                      1720 Computers
                      1730 Research lab
                      1740 Mobile Warfare
                      1750 freight
                      1752 Robotics
                      1754 freight
                      1756 Flight, 100 gp (Aztecs)
                      1758 Manufacturing Plant
                      1760 freight, cloth (demanded, 227) to Beijing
                      1764 Advanced Flight
                      1768 Rocketry
                      1772 Space Flight
                      1774 Apollo Program, disband horseman
                      1776 Struct #1, Plastics, disband crusaders
                      1778 #2
                      1780 #3, Atomic Theory
                      1782 #4, 100 gp (zulu) (aztecs' patience wears thin)
                      1784 #5, turns go up again, treasury depleted, at least I got the hill in, can start disbanding engineers soon, may have to use my 5 freights early
                      1786 #6, good thing i have a large food surplus, pollution is getting out of hand, deliver 2 freight
                      1788 Comp #1, Nuclear Fission, disband cannon, production at 80, hope science rate can cut it
                      1790 Comp #2
                      1792 struct #7, WL, disband 2 engineers
                      1794 comp #3, Nuclear Power, size 26, cancel WL
                      1796 struct #8, sell sewer system (1 round late)
                      1798 #9, sell aquaduct
                      1800 #10
                      1802 #11, Laser
                      1804 #12
                      1806 #13
                      1808 #14
                      1810 #15, Superconductor
                      1812 Comp #4 Science can do it, may be a tad short on gold
                      1814 #5, disband trireme
                      1816 #6, disband crusader, not quite...
                      1818 Fusion Power, sell research lab, 100 gp aztecs
                      1820 Module #1, sell university, disband settlers
                      1822 sell library
                      1824 Mod #2, disband diplomat, sell supermarket
                      1826 Mod #3, Launch! (1841AD), Aztecs start building structurals
                      1827 Armor
                      1828 Armor
                      1829 supermarket, war with mongols, cavalry dies badly against hill-fortressed armor
                      1830 diplomat
                      1831 coastal fortress
                      1832 fighter (kills cannon, vet)
                      .
                      .
                      .
                      1841 Alpha Centari

                      PS: I'm starting to understand diplomacy a little better now too. I may have to change my signature soon


                      Edit: fixed problem with bold
                      ------------------
                      April Cantor: Sire, in order to expand further we must first gain favor of the King

                      SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince

                      *goes off and starts gifting gold and techs*
                      [This message has been edited by SCG (edited August 21, 2000).]
                      Insert witty phrase here

                      Comment


                      • #41
                        Well done SCG - you certainly seem to be getting the hang of it - *dips pen in vile green ink* - wish I could...


                        ------------------
                        ____________
                        Scouse Git[1]

                        "CARTAGO DELENDA EST" - Cato the Censor
                        "Our words are backed by empty wine bottles! - SG(2)
                        "One of our Scouse Gits is missing." - -Jrabbit

                        Comment


                        • #42
                          OCC #08
                          Deity
                          MGE


                          Westbound proved to be not too bad, certainly after changing the buffalo/r into coal/r we had a fortress on our borders that simply could not be taken.
                          Wish my allies had more cash to offer, instead of demanding all MY coins. I'm very jealous of Paul since he always gets so much! And nobody had Feudalism for me ....
                          Also, the French were quickly destroyed by the Mongols which really hurt, Mongols never have much tech and will not give cash, while the French are potentially great allies.
                          But the Republican Gardener did well nonetheless.


                          ================================================
                          AC: 1831

                          Monarchy: -
                          Republic: -1050
                          Democracy: 700

                          Gardens: -1800
                          Colossus: -850
                          Shakespeare: -200
                          Copernicus: 240
                          Newton: 720
                          Darwin: 1360
                          Hoover Dam: 1756
                          Apollo: 1762

                          Trade routes: -425,-400,-350

                          Size 12: -50
                          Size 21: 560

                          Trade: -675
                          Construction: -300
                          Sanitation: 380
                          Refrigeration: 1080

                          Automobile: 1400
                          Computers: 1650
                          Space Flight: 1760
                          ================================================== =


                          -4000 * Going - er - West? *
                          -3950 * Buffalo/r *
                          -3900 * Irrigating Buffalo ... *
                          -3850 * Won't be a forest as city square, right? *
                          -3800 * Ocean(?) access .. OK ... *
                          CARDIFF founded by Sister Sarah
                          -3750 * Wine! *
                          -3700 Buffalo irrigated
                          -3600 Warriors,
                          * Whale! Must be the right spot, then ... *
                          -3550 * Gold - Yeah *
                          -3250 Phalanx, S2, 50(h)
                          -3100 * !&*( Visitors step on Buffalo *
                          Aztecs, Map Making<->Pottery(A), Code of Laws->A, Peace(A),
                          Bronze Working->A, Maps(A), no Ally
                          -2850 Barb Archer runs dead on Wine-mining Settlers
                          -2750 Wine mined
                          -2500 S3
                          -2450 Writing
                          Barb Archers run dead on Phalanx
                          -2400 Trireme finds Zimbabwe
                          -2300 Barb Leader(150)
                          -2200 Barb Horsemen
                          -2150 50(h)
                          -2050 Barb Horsemen, Barb Leader disappears in thin air
                          -1800 HANGING GARDENS, We Love , Gold mined
                          -1750 2 Barb Archers
                          -1700 Library
                          -1650 Literacy, Barb Leader(150)
                          #@*$%() Aztecs have built overlapping city
                          -1600 Barb Leader (Trireme, somewhere near north pole)
                          -1150 S4
                          (PYRAMIDS-E)
                          -1050 The Republic, REPUBLIC, di Warriors
                          * French destroyed by Mongols *
                          -1000 S5
                          -975 We Love ends
                          -950 * Aztecs most advanced, we are #3 *
                          -900 Currency
                          -850 COLOSSUS
                          Trireme discovers Hastings
                          -800 Marketplace, Ceremonial Burial
                          -750 Temple, We Love
                          -725 S6
                          -700 Diplomat, S7
                          -675 Trade, S8
                          -650 Beads, We love ends
                          -600 Gold, Literature->A, Trade->A, The Republic->A, Ally(A),
                          Maps(A), Iron Working<-A
                          -550 Coal, Mysticism, Mongols, Iron Working->M, Peace(M),
                          The Republic(M) -> Ally(M), Maps(M), 50<-M
                          Barb Leader (150) (Trireme)
                          -500 Food, Barb Legion
                          -450 Food
                          -425 Philosophy -> Medicine, Beads to Teotihuacan (84)
                          -400 Food, Gold to Teotihuacan (84)
                          -375 Masonry
                          150<-A for War(Z), 50<-A for War (E)
                          * Aztecs now also at war with Chinese *
                          -350 Food, Coal to Teotihuacan (88)
                          -300 Construction
                          -200 SHAKESPEARE'S THEATRE, Mathematics, Br Barb Legion (82)
                          -175 Construction<->The Wheel (M), Mathematics<->Horseback Riding (M),
                          Philosophy<->Warrior Code(M), 25<-M , Barb Legion
                          -150 We Love , Philosophy<->Seafaring(A),
                          Aztecs cancel Alliance over ->50, Barb Leader (150)
                          -125 Aquaduct, S9
                          -100 S10
                          -75 S11, 50(h)
                          -50 S12
                          -25 Food, We Love ends
                          1 (LIGHTHOUSE-Z)
                          20 University
                          40 University
                          60 N-Legion(h)
                          80 Food
                          100 University->M Seafaring->M, Medicine->M, 100<-M,
                          (GREAT WALL-A)
                          120 Food
                          140 Astronomy, Construction->A, University->A, Ally(A), Maps(A),
                          Polytheism<-A
                          160 Food
                          200 Food, di Legion
                          240 COPERNICUS' OBSERVATORY
                          260 Astronomy<->Bridge Building(A), The Wheel<->Monarchy(A)
                          300 Cloth, Engineering
                          360 Food
                          380 Sanitation, We Love
                          400 Sewer System, S13
                          420 S14
                          440 Food, S15, English, The Wheel->E, Cease Fire(E)
                          460 Theory of Gravity, S16
                          480 Food, S17, Chinese, Sanitation->C, Peace(C), Maps(C)
                          (MARCO POLO'S EMBASSY-A)
                          500 S18, Sanitation->A, Alliance dissolved over <-gift,
                          Cloth to London (258), Engineering->M
                          520 Food, Banking, S19
                          540 S20
                          560 Bank, S21
                          580 Invention, We Love ends
                          640 Food, Economics
                          660 Zulus, Invention->Z, Cease Fire(Z), Construction->Z,
                          The Republic->Z, Writing->Z, Maps(Z)
                          680 Food, di Phalanx
                          700 Democracy, DEMOCRACY
                          720 ISAAC NEWTON'S COLLEGE
                          740 Gunpowder
                          760 Stock Exchange, N-Musketeers(h)
                          780 Chemistry
                          800 Democracy->A, Engineering->E, Economics->E
                          820 Wine, Explosives
                          (SUN TZU'S WAR ACADEMY-E)
                          860 Metallurgy
                          880 Cloth
                          900 Navigation, 50(h)
                          940 Food, Physics
                          960 We Love
                          980 Engineers (still S21)
                          1000 Magnetism, S22
                          1020 Engineers, S21, We Love ends , Navigation->E, Invention->E
                          Wine to Hastings (d,297), 400<-M for War(E)
                          (LEONARDO'S WORKSHOP-A)
                          (GREAT LIBRARY-E) * hihi *
                          1040 Electricity, Cloth to London (156)
                          (ORACLE-Z)
                          1080 Wine, Refrigeration
                          1120 Supermarket, Steam Engine
                          1160 Railroad
                          Aztecs demand 750 -> War(A)
                          1180 Food, We Love
                          1200 S22, E Settlers, Barb Crusaders
                          1220 Musketeers, Industrialization, 2 Barb Crusaders
                          1240 S23, Wine to London (106), Peace(Z)
                          1260 Factory, S24, Trade->C, Ally(C), 150<-C
                          1280 The Corporation, We Love ends
                          1300 (MAGELLAN'S EXPEDITION-E)
                          1340 Refining, Railroad->E, Cease Fire(E), Railroad->A, Peace(A)
                          1360 DARWIN'S VOYAGE -> Steel, Combustion
                          1400 Automobile
                          1420 Superhighways
                          1440 Electronics, We Love , War(E) for 100<-C
                          1460 Gold, Railroad->C, Philosophy->C, Invention->C, no gift!
                          1480 Conscription
                          1500 Gems
                          1510 Mass Production
                          (STATUE OF LIBERTY-A)
                          1520 Industrialization->E
                          * @&$#* nobody has researched Feudalism *
                          1530 Mass Transit, Feudalism, Railroad->Z
                          Industrialization, Writing->C
                          1540 We Love , Gold to Tenochtitlan (d,540)
                          1550 Food, Chivalry, S25
                          1560 S26, Gems to London (d,902) , 300<-M for War(E)
                          1570 Leadership, S27
                          1580 S28, 3 Barb Crusaders
                          1590 Tactics, We Love ends , Barb leader(150)
                          1600 Power Plant, Buffalo/r into Grassland/r
                          1610 Machine Tools, We Love
                          (WOMEN'S SUFFRAGE-E)
                          1620 Food, S29
                          1630 Miniaturization, sold Temple
                          1640 Offshore Platform, sold Sewer System
                          1650 Computers, Grassland/r into Coal/r , Gold to London (295)
                          1660 Research Lab
                          1670 Food, Mobile Warfare
                          1680 Alpine Troops, 2 Barb Dragoons
                          1690 Food, Robotics
                          1700 Plains into Grassland(s), War(Z) for ->700, Barb Dragoons
                          (EIFFEL TOWER-E)
                          1710 Flight, Barb Leader (150), War(A) (they demanded 1000 :mad
                          1730 Radio
                          1740 Gold to Tenochtitlan (d,300)
                          1750 Advanced Flight
                          1752 E Cannon
                          1754 Rocketry
                          1756 HOOVER DAM, sold Power Plant
                          1760 Space Flight,
                          Grassland/r into Forest/r -> 80+ shields , hunger 6
                          1762 APOLLO PROGRAM
                          1764 SSS
                          1766 SSS, Plastics, A Cannon
                          1768 SSS, Gunpowder->M
                          1770 SSS, Plains into Grassland(s) -> hunger 5, A Cannon
                          1772 SSS, Atomic Power, Aztecs kill N-Musketeer
                          1774 SSS
                          1776 SSS
                          1778 SSS, Nuclear Fission
                          1780 SSS, Plains into Grassland(s) -> hunger 4
                          1782 SSS
                          1784 SSS, Nuclear Power
                          1786 SSS
                          1788 SSS, A Cannon
                          1790 SSS, The Laser, A Cannon
                          1792 SSS, Plains into Grassland(s) -> hunger 3
                          1794 SSC, Seafaring->C, Banking->C, Astronomy->C, 100<-C
                          1796 SSC, Superconductor, di N-Trireme, The Wheel->C, 50<-C
                          1798 SSC, di N-Legion
                          1800 SSC, Mongols dissolve Alliance over Advanced Flight
                          1802 Fusion Power, sold Research Lab
                          (ADAM SMITH'S TRADING CO.-A)
                          1804 sold University
                          1806 SSM, sold Library, di Diplomat
                          1808 M Sneak Chariot
                          1810 SSM, M Phalanx
                          1812 SSC, M Catapult
                          (UNITED NATIONS-E)
                          1814 SSC, Metallurgy->E, Cease Fire(E), Tactics->A, Cease Fire(A)
                          1816 SSM, LAUNCH the "SISTER SARAH"
                          Forest/r into Plains/r -> hunger 1
                          1817 Barracks
                          1818 Alpine Troops, di Musketeers
                          1819 Armor
                          1820 City Walls
                          Aztecs break cease fire, A Cannon
                          1821 Airport, M Catapult
                          1822 Coastal Fortress
                          1824 SETI PROGRAM
                          1825 Library
                          1826 University
                          1827 M Chariot
                          1828 M Chariot
                          (CURE FOR CANCER-A)
                          1830 KING RICHARD'S CRUSADE, Stealh, We Love
                          1831 The "SISTER SARAH" lands on ALPHA CENTAURI

                          Score: 378 (49%)

                          ------------------
                          If you have no feet, don't walk on fire
                          A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                          Project Lead of Might and Magic Tribute

                          Comment


                          • #43
                            A game notable for alliance-making when in 1450 BC four AI civs agreed to an alliance. Not long after, all six were allies from which the gold flowed freely. The Aztecs built cities close to Cardiff which made for the expected hostility in the end game. I was caught napping (with heavy loss of units) when lulled by their "enthusiastic" peace and by the English who suddenly appeared on the scene. Wasted one turn to get a diplo, bribing my way out of trouble helped by healthy coffers.


                            2.42 Deity

                            AC: 1696

                            Monarchy: -1450
                            Republic: -625
                            Democracy: 140

                            Colossus: -1900
                            Copernicus: -350
                            Shakespeare: -125
                            Newton: 260
                            Darwin: 680
                            Apollo: 1400

                            Trade routes: -750, -650, -625

                            Size 12: -375
                            Size 21: 340

                            Trade: -850
                            Construction: -1200
                            Sanitation: -75
                            Refrigeration: 540
                            Automobile: 780
                            Computers: 1120
                            Space Flight: 1380


                            3850 BC Cardiff founded
                            3700 BC Hut: 25
                            3500 BC Hut: Horseman
                            3450 BC Aztecs: Peace
                            3500 BC Hut: 50
                            3150 BC English: Alliance + 50
                            3050 BC Hut: Horseman
                            3000 BC Chinese: exchange Masonry Peace
                            2600 BC Ceremonial Burial
                            English: exchange Writing + 25
                            2450 BC Hut: Barb
                            2300 BC Mongols: Peace
                            2200 BC Hut: 50
                            2100 BC French: exchange Currency - Peace
                            1950 BC English: 100
                            1900 BC Colossus
                            1450 BC Monarchy revolution Govt. Monarchy
                            French: Alliance + 25
                            Aztecs: Alliance + gift of Literacy
                            Chinese: exchange Pottery - Alliance + 150
                            Mongols: Alliance + gift of Warrior Code
                            - Five civs allied
                            1400 BC Library
                            1300 BC Marketplace
                            Hut: Legion
                            1200 BC Zulus: exchange Mysticism - Alliance + gift of 50
                            The 6th - all allies now!
                            French: exchange Construction
                            1000 BC Hut: Chariot
                            French: 25
                            Chinese: 25 Mongols: Gift of HB Riding English: 250
                            975 BC Mongols: 50
                            950 BC Chinese: 25
                            850 BC Trade
                            800 BC French: 50
                            775 BC Zulus: 25
                            750 BC Beads to Tlateloco (demanded) 52
                            650 BC Gold to Tenochtitlan (not demanded) 42
                            Hut: Legion
                            625 BC Republic revolution Govt. Republic
                            English: exchange Wheel + 150 Aztecs: exchange Iron Working
                            Hut: Mathematics
                            Hides to Tenochtitlan (not demanded) 48
                            Start WLTCD Disband Warrior
                            575 BC Aztecs: 75
                            550 BC Colosseum
                            Dye to Tenochtitlan (demanded) 124
                            Mongols: 150
                            Disband Warrior
                            525 BC Zulus: 50 Chinese: 150
                            500 BC English: 100
                            475 BC Disband supported Horseman
                            Aztecs: 75
                            450 BC Hut: 25
                            425 BC Mongols: 50
                            400 BC Astronomy
                            Copper to Teotihuacan (demanded) 232
                            375 BC Pop: 12 Stop WLTCD
                            English: 100 Chinese: 50 Zulus: 50
                            350 BC Copernicus
                            325 BC Philosophy Medicine
                            300 BC French: 50
                            275 BC Mongols: 100 English: 50
                            250 BC Chinese: 50
                            225 BC Engineering
                            Beads to Tlateloco (demanded) 156
                            175 BC English: 100
                            150 BC Seafaring
                            Copper to Tenochtitlan (demanded) 208
                            125 BC Shakespeare's Theatre sell Colosseum
                            100 BC sell Temple Chinese: 50
                            75 BC Sanitation
                            Aztecs: exchange Banking + 75
                            25 BC Sewer System
                            Barb Leader: 150

                            --------
                            AD 1 Aztecs: 200 English: 100 Mongols: 100
                            20 University Bank
                            40 University built
                            Zukus: 50 Chinese: 50
                            60 Aztecs: 150
                            80 Invention
                            120 Beads to Texcoco (not demanded) 35
                            140 Democracy govt Democracy
                            Mongols: 50
                            Start WLTPD
                            160 Chinese: 50 English: 200
                            220 Theory of Gravity
                            Aztecs: exchange Navigation + 75
                            English: 50
                            260 Newton's College English dev Gunpowder
                            Mongols: 50 Chinese: 50
                            280 Economics
                            English: exchange Gunpowder + 150 Mongols: 50
                            300 French: 50 Zulu: 50
                            320 Aztecs: 50
                            Zulus +Chinese need science
                            340 Stock Exchange
                            Pop: 21 Stop WLTPD
                            Zulus: 50 Chinese: 50
                            360 Explosives Mongols: 50
                            380 Engineer built Aztecs: 100
                            400 Physics
                            420 English: 150
                            440 Magnetism
                            Beads to Lyons (demanded) 226 Cloth to Teotihuacan (demanded) 212
                            Zulus: 50
                            460 Metallurgy Aztecs: exchange Bridge Building
                            Chinese: 50
                            480: Mongols: 50
                            500 Electricity
                            520 English: 150
                            540 Refrigeration Engineer built
                            Zulus: 50 Aztecs: 50
                            560 Supermarket Chinese: 50
                            Mongols: 50
                            580 Steam Engine
                            Aztecs: 75
                            600 English: 150
                            620 Railroad French: 75 Aztecs: 75
                            Zulus need Steam Engine
                            660 Industrialization
                            Aztecs: 75 Mongols: 50
                            Dye to Orleans (demanded) 184
                            680 Darwin's Voyage Corporation Steel
                            700 Refining Aztecs: 150
                            Dye to Orleans (demanded) 188
                            French: 50 English: 100
                            720 Chinese: 50
                            740 Combustion
                            Start WLTPD
                            760 Spice to Tenochtitlan (demanded) 240
                            780 Automobile
                            French: 100
                            Aztecs: exchange Conscription
                            800 Mongols: 100 English: 100
                            820 Electronics
                            840 Chinese: 50 Zulus: 100
                            860 Mass Production French: 50 Aztecs: 50
                            Dye to Bapedi (demanded) 362
                            Max Pop: 24 End WLTPD
                            Sell Sewer System
                            880 Feudalism sell Aqueduct
                            English: 100
                            900 Mongols: 50
                            920 Chivalry Engineer built
                            940 Disband Trireme Chinese: 50 Aztecs: 50
                            960 Leadership Factory
                            French: 50
                            980 Power Plant
                            English: 100
                            1000 Tactics
                            Aztecs: 50 Chinese: 50
                            1020 Zulus: 75 Mongols: 100
                            1040 Machine Tools
                            1080 Miniaturization Chinese: 50
                            1100 Offshore Platform
                            1120 Computers
                            Dye to Tenochtitlan (demanded) 296
                            Zulus: 50 French: 50
                            1140 Research Lab Mobile Warfare
                            Chinese: 50 Mongols: 100
                            1160 Zulus: 25
                            1180 Robotics
                            Zulus: 100 Aztecs: exchange Genetic Engineering
                            1220 Flight
                            English exchange Atomic Theory + 75
                            French: 50 Mongols: 100
                            1240 Aztecs: 25 Chinese: 100
                            1260 Radio
                            Zulus: 50
                            1300 Advanced Flight
                            1340 Rocketry
                            Mongols: 100
                            1360 Manufacturing Plant
                            Chinese: 100 English: 100 Aztecs: 25
                            1380 Space Flight
                            1400 Apollo
                            1440 Plastics
                            1500 Nuclear Fission Aztecs: Alliance cancelled
                            1520 English: Alliance cancelled
                            1530 Nuclear Power
                            1560 Laser
                            1590 Superconductor
                            1620 Fusion Power
                            Sneak attack by Aztecs & English
                            lost 2 Engineers, 1 Horseman, 2 Freight, 1 Legion, Pop->21
                            1630 Diplo built
                            Bribe Aztec Armor, Bribe English Armor
                            1650 Bribe English Armor (236)
                            Disband Chariot, Legion and Horseman - just enough for last module!
                            1660 Launch 15-1-1-1-1-1 SS
                            Stealth
                            1661 Stealth Fighter
                            1662 SAM
                            1664 Recycling
                            Nuclear Plant sell Power Plant
                            1668 Environmentalism Mass Transit
                            1670 Solar Plant
                            1672 Communism
                            1676 Espionage
                            1680 Zulus: cancel alliance
                            1681 Guerilla Warfare
                            1686 Labor Union
                            1690 Combined Arms
                            1693 Sneak attack by Zulu Howitzer
                            1695 Amphibious Warfare
                            1696 Landed AC
                            ____
                            Edit: Went North

                            [This message has been edited by tonic (edited November 05, 2000).]

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