This note is addressed to those of you who are not averse to reloading the game if you do not like the result you get from opening a hut. Here's another way to get an advantage by reloading the game -- I'm almost too embarrassed to admit I sometimes do this, does anyone else? Here we go:
Let's say you have a unit with a move allowance of 2. You move it one square, and now you try to move it onto a square requiring a move allowance of more than 1. In some cases it's random whether you will be allowed to move your unit or not.
Similarly, you move a unit along a road (1/3 of your allowancw of 1). You now try to move it to a "normal" square. It's sometimes random whether you will succeed or not.
This move may be critical to (rushing to defend something), so: save the game, try to move, reload, try to move again...
Oh it's too pitiful for words, isn't it?
- toby
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toby robison
criticalpaths@mindspring.com
Let's say you have a unit with a move allowance of 2. You move it one square, and now you try to move it onto a square requiring a move allowance of more than 1. In some cases it's random whether you will be allowed to move your unit or not.
Similarly, you move a unit along a road (1/3 of your allowancw of 1). You now try to move it to a "normal" square. It's sometimes random whether you will succeed or not.
This move may be critical to (rushing to defend something), so: save the game, try to move, reload, try to move again...
Oh it's too pitiful for words, isn't it?
- toby
------------------
toby robison
criticalpaths@mindspring.com
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