Okay, some of you all might be aware that the AI can be... challenged, shall we say, when trying to efficiently manage a city. I was digging into an OCC2 save to check out some stuff for my good pal from Colorado, the Honorable Mr. Clark, and I found a beauty of an AI city. Let's see if you can top this: (I am sure everyone can - the AI is limitlessly befuddled)
Rheims: Democratic French provincial city.
The French are running a 1T/5S/4L tax structure (because Lyon is in disorder from having 5 naval vessels out chasing an Aztec explorer on the south pole, but that is another story.)
Size: 8 with 5 happy and 3 content (WLTPD!!!)
Improvements: Temple & Marketplace. (perhaps an Aquaduct would be helpfull??)
Shield production: 8 with 3 fortified (nonvet) riflemen & a fighter in town, and an explorer & engineer out and about. That makes for a net of 2 shields.
City radius: 9 double irrigated squares - (6 plains and a desert included,) half have roads, and a fish special is being worked. Alas, the gold mountain is unworked. (I might recommend a supermarket if you are going to double irrigate plains)
Building: Cure for Cancer. 76 more turns to completion.
Rheims: Democratic French provincial city.
The French are running a 1T/5S/4L tax structure (because Lyon is in disorder from having 5 naval vessels out chasing an Aztec explorer on the south pole, but that is another story.)
Size: 8 with 5 happy and 3 content (WLTPD!!!)
Improvements: Temple & Marketplace. (perhaps an Aquaduct would be helpfull??)
Shield production: 8 with 3 fortified (nonvet) riflemen & a fighter in town, and an explorer & engineer out and about. That makes for a net of 2 shields.
City radius: 9 double irrigated squares - (6 plains and a desert included,) half have roads, and a fish special is being worked. Alas, the gold mountain is unworked. (I might recommend a supermarket if you are going to double irrigate plains)
Building: Cure for Cancer. 76 more turns to completion.
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