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Surprisingly the back stab is a no no in civ
however, like i stated before and like Steve and MWHC..... alliances are only for so long , and after that anything goes
Garth-Unfortunately, I was in no position to attack anyone else by land, except for my original ally. This, and the fact that I had a fairly small navy, but a descent army, led me to the mistaken belief that Makeo would be easy prey...of course, since one of my "new" "allies" turncoated to his side, I guess I deserved the beatdown that followed...
War-That's my new mp motto: alliances are forever, or at least until mutually decided to terminated...
-KM
Thrice dead my Makeo's Aztec-horde...long life the Greek losers!
Odin, Thor, and Loki walk into a bar together...
-KhanMan
So what's being said is many consider alliances that exist only as long as it benefits them, and regardless of number of past transgressions involving trust, don't consider that in future games.
Iadkins-I have no idea what's up with Makeo...I think SmartFart mentioned him leaving a while back...
The game I played was almost exactly one year ago...my first three mp games, I died by Makeo's hand after some form of betrayal, trickery, or shady conduct. After that, I decided to take time off to strategize, and plan my moves and views more carefully...
In the game I mentioned, though, I must say I was somewhat of a spiteful loser...after Makeo rebribed the city I took, he hit my two border cities with 20+ cannon, rolled over them. Next turn I gave all my cities but the capital to my strongest ally, the vikings...unfortunately, they restarted...would have been interesting to see Makeo cope with a true three-front-war...
KhanMan the reformed
Odin, Thor, and Loki walk into a bar together...
-KhanMan
Every war, treaty, and alliance should have a purpose or else why engage in any of them? The current purpose of your alliance is to guarantee someone else wins the game--that doesn't quite sound right to me! An alliance is only as strong as the fear of retribution that may occur if you break it. If you can take some cities from your main rival, and not get too beat up--go for it! The only thing you have to lose is second place!
If you have been allied with the #1 civ throughout the course of the game and you are not close to being his equal, you should have dumped the alliance a long time ago and allied with some lower civs to break his power base.
Perhaps you can prepare a plan with the other civs to destroy his ship and still win the space race? With 2 difference civs using all their production to make howies/dips for a siege of his spaceship city, you should have an OK chance of burning it. Then you and #2 can fight out the space race. Besides, if you can get a few cities from him, the playing field should become a lot more level.
he he LOL
I beat Makeo in my first ever MP game.
There is a thread for this game but basically we played a game with Kingar (& Raz too) where Kingar and I are allies. We tricked Makeo into believing that we were into a space race. Kingar was genuinely only interested in this but I was quietly amassing a big army of vet howies etc
Once Makeo launched his SS I made out that his capital must be attacked to stop the SS.
He hastily attacked both Kingar's and my capital and took them in AD907, I think (2x1x). He was showing off!!
I was a newbie in MP and he was an old hand!
Even though he had SoL he went into anarchy for ONE turn, long enough to bribe back my 3 cities along with all his units and after offering an ultimatum for him to give HIS capital in return for the destruction he wrought on us (which he refused of course!) I launched into full scale attack and wiped out his Aztecs by AD915 2 years before arrival on AC!
Kingar and I are still continuing with this game by PBEM.
I'm wiping out the AI while Kingar builds a SS.
GREAT GAME. MY FIRST MP.
So, I learnt heaps in that game and have since honed my skills. Thanks to Makeo I've become quite a strong player now.
Inca, and others.
If you were allied with the strongest nation, I'm sure reaped benefit from this association. Then the time comes when you decide to discount the alliance.
You deserve the thrashing you may well receive.
I usually wouldn't get into this situation, as I usually follow the Metternich Method of Diplomacy, using smaller states to band together against behemoths.
However, were I in your position, I would pretend to go along with the plan, confer it with my ally, and launch a massive raid against various points they have been developing for war. It's risky, using your resources in such a way, but the greatest fighters have also been gamblers.
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"On ne peut pas apprendre la chance si on n'est pas hardii."-Napolean
"On ne peut pas apprendre la chance si on n'est pas hardii."-Napolean
Vespasian-While that would have worked under different circumstances, the geography of that game made it next impossible. No one had anything past tremeres, as far as naval techs went, and we were basically at the cannon-rifleman-dragoon level for armies.
The positioning was bad too. The metaphor would be Norther Scotland, Wales, and Cornwall attacking England. (or Californian, Florida, Alaska and Maine taking on the rest of the US): we could all attack Makeo, but shared no common land borders amongst ourselves...
Also, if I tried to take the Vikings (the nearest human civ besides Makeo) down, it would have failed horribly...there was enough no-mans-land in between Makeo's Aztec Empire and the Vikings (under ariitea, if memory serves me right?) that I would have been slaughtered...
Anyway, just thought I'd share that...
-KhanMan the paranoid expansionist
Odin, Thor, and Loki walk into a bar together...
-KhanMan
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