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  • Perfect Invasion

    An attack that could NEVER be defended consists of...

    20% Tanks

    10% Riflemen

    30% Marines

    5 % Submarines

    3% Settlers to build forts


    That attack works best for me.

    ------------------
    HaHaHaHaHa!
    The Darklord-Darth Ryan

  • #2
    Interesting...here are the traditional, Deity level modern-era attacks...

    8 howitzers, 1 transport.

    2 engineers, 1 mech inf, 5 howitzers, 1 transport.

    at least 5 bombers, transport with 8 armor.

    or, the rarely seen, seldom used Grand Navy of Death and Destruction. transport with 8 armor, at least 6 battleships, 3 aegis. If the computer is BS big and powerful, 6 aegis.

    All these vets of course, and against Democracies, fundies, rich commies.

    Against any retarded primitive civs in the modern era...7 spies poisoning wells, 1 bribes, 1 transport.

    Obviously these kind o big armies require massive shields, which is why you should always maximize taxes when you discover industrialization and don't set them back to science until all your larger-than-8 cities have factories bought in them.
    "Wait a minute..this isn''t FAUX dive, it's just a DIVE!"
    "...Mangy dog staggering about, looking vainly for a place to die."
    "sauna stories? There are no 'sauna stories'.. I mean.. sauna is sauna. You do by the laws of sauna." -P.

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    • #3
      Looking at your post...What on earth are you doing using marines?!!
      "Wait a minute..this isn''t FAUX dive, it's just a DIVE!"
      "...Mangy dog staggering about, looking vainly for a place to die."
      "sauna stories? There are no 'sauna stories'.. I mean.. sauna is sauna. You do by the laws of sauna." -P.

      Comment


      • #4
        I agree with seeker, marines are good for 1 thing, taking coastal cities. Use Mech Inf

        ------------------
        Ah man! Ghandi! New game.

        -Genghis Al
        Don't invade Russia in the winter time.

        Comment


        • #5
          Genghis Al..... i disagree.... marines are useless unless against primitive civs.... amphibious assaults just arenmt the hype... much easier ways to take a city... most marine attacks fail against rifleman and sometimes against musketeers even..... imo they are a wasted commodity.

          ------------------
          They call me Mr. Fierce

          Boston Red Sox are 2004 World Series Champions!

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          • #6
            I by no means mean using them to "attack" coastal cities, just occupy. I know marines can't fight. At all. Ever.

            ------------------
            Ah man! Ghandi! New game.

            -Genghis Al
            Don't invade Russia in the winter time.

            Comment


            • #7
              I agree about marines. Although I raise the attack strength and cost of marines in my games to make them more useful. Although most of the time I still use naval or air bombardment and just drop a howitzer in coastal or island cities.

              Comment


              • #8
                Why increase the cost? They're bad enough as it is. Make them 10/5/1 for the same cost, or keep them the same and give them 2 moves.
                "Wait a minute..this isn''t FAUX dive, it's just a DIVE!"
                "...Mangy dog staggering about, looking vainly for a place to die."
                "sauna stories? There are no 'sauna stories'.. I mean.. sauna is sauna. You do by the laws of sauna." -P.

                Comment


                • #9
                  Boys, against primative civs, nothing works better than costal bombardment. 1 Transport full of whichever units you like, and 3-5 battleships can really open the entire enemy coast up for a fullscale invasion.
                  Even if they have a costal fortress, I will shore bombard, because if I'm building a fleet of battleships there will surely be reinforcements arriving soon.
                  Marines- to defend before the develop. of Labor Union. That is unless i'm poor and have to use alpines...

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                  • #10
                    My attack is unstopable,HaHaHaHaHa!!

                    ------------------
                    HaHaHaHaHa!
                    The Darklord-Darth Ryan

                    Comment


                    • #11
                      I am curious as to why you only use a 68% attack force. And what in god's green earth are the Riflemen and Marines doing?
                      Be the bid!

                      Comment


                      • #12
                        I must agree with Field Marshall Klesh. If one has control of the seas it becomes less and less important how strong your actual battle group is as long as you can provide coastal support when it is required.
                        And it does not only work against primitive civs, also that is where it works best, against civs at the same tech level it is also helpfull.

                        Build a large fleet of Battleships, cruisers or AEGIS, and fast destroyers to protect the battleship from subs and there will be hardly anything that can stop you. If then you add one or two carriers full of bombers and fighters...

                        Then you can take out even the largest opponent with minimal use of land forces. That is what I am doing at the moment in my latest game. I have cruisers and destroyers to conquer, take cities with a bit of help from artilery and Cavalary, and defend them against counter-attacks. The battleships keep the enemy fleet busy and give coastal support when needed.
                        I can just say that one city is falling after the other to my navy.
                        The Lost Geologist Blog
                        http://lostgeologist.blogspot.com

                        Comment


                        • #13
                          I've been thinking lately....

                          Can't subs be kind of useful? Obviously they can't be used for a shore bombardment, but i think they can be used in some instances.

                          I look at it this way. If you get Magellan's Expedition, and a vet sub, now you've got a 15-4-5 beast waiting to take someone out. Leave it in a corner and wait for the AI transports to come near. And wouldn't that theoretically be strong enough to beat a non-vet Battleship? I am going to experiment using these in my current game, seeing as i am about to finish M.E.

                          ------------------
                          SandMonkey

                          "Shut up brain or I'll stab you with a qtip"
                          -Homer Simpson

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                          • #14
                            You are right. They can be very useful in sinking enemy transports. Especially since they don't see them coming.

                            Also I like to hunt down battleships with them because I do not want to take the risk of loosing one myself. 2 or 3 subs to hunt one battleship usualy works very good. And they never see them coming, too.
                            Furthermore, subs can be replaced far easier than a battleship and additionally you can ship around your misiles and nukes with them.

                            So, their "main tasks" are:
                            1) Disrupting the enemy's ability to transport troops savely.
                            2) Hunt down battleships which could endanger your coastal operations.
                            3) Take your missiles and nukes where they are needed without being discovered.

                            Did I forget anything?
                            The Lost Geologist Blog
                            http://lostgeologist.blogspot.com

                            Comment


                            • #15
                              That the ai knows exactly where every one of your subs is and they have no "stealth" as a result.

                              I have never lost anything to a sub in MP.Not yet anyhow.
                              The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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