In most of my games 6th or 7th city starts immediatelly with unhappy person in it.
Yestreday i had 9 cities. My capital,2nd and 3rd city was size 3,had a temple and one warrior inside. 3 cities was size 2 with one warrior in each and 3 cities was size 1 with no units or city improvement. There was no disorder in any of my cities.
I already know that distance between city and capital have influence in unhappiness,but some of my cities wasn't very close to my capital. I had only 3-4 overlapping squares.
10th city produced 3 disorders. One in city size 2 and two in cities size 1. 10th city was farthest from capital,but when i build it,there was content citizen in it.
I tried to create similar situation in cheat mode,but when i build 7th city,i had disorders in 2 towns.
Anyone here figured out why unhappiness variate so much?
Yestreday i had 9 cities. My capital,2nd and 3rd city was size 3,had a temple and one warrior inside. 3 cities was size 2 with one warrior in each and 3 cities was size 1 with no units or city improvement. There was no disorder in any of my cities.
I already know that distance between city and capital have influence in unhappiness,but some of my cities wasn't very close to my capital. I had only 3-4 overlapping squares.
10th city produced 3 disorders. One in city size 2 and two in cities size 1. 10th city was farthest from capital,but when i build it,there was content citizen in it.
I tried to create similar situation in cheat mode,but when i build 7th city,i had disorders in 2 towns.
Anyone here figured out why unhappiness variate so much?
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