I see no reason why you can't pick both the settings and the AI opponents in going for the record. Here's a few thoughts on things I've tried, and I would love to hear from other people who have tried.
Age of World:
3 bil, wet gives a change to land in a large grassy area, with a substantial river system. Drawbacks are that there can be substantial swamp and jungle areas, and the AI might get stuck in a vast forest to start.
4 bil, normal seems to give a decent start to everybody.
5 bil generally has a busted up landscape, making it tough to find good sites for big cities
Continents:
Large continents lets you grab more tribute, while normal continents allow more profitable trading possibilities. Which is more important?
AI Opponents:
I usually play as Romans and pick the following civs for the following reasons
Babylonians (good early science)
Chinese (good early science)
Egyptians (large cities to trade with)
English (decent science for military advances)
Vikings (decent science for militray advances)
Sioux (why pick mongols?)
If I did not play the Romans, I would pick them over Celts or Russians.
Side question:
Has anybody tried going to republic early (ie., pre-Mike) then switching to Monarchy for a few turns (using Oedo years) to grab enough tribute to build the SSC infrastructure?
Age of World:
3 bil, wet gives a change to land in a large grassy area, with a substantial river system. Drawbacks are that there can be substantial swamp and jungle areas, and the AI might get stuck in a vast forest to start.
4 bil, normal seems to give a decent start to everybody.
5 bil generally has a busted up landscape, making it tough to find good sites for big cities
Continents:
Large continents lets you grab more tribute, while normal continents allow more profitable trading possibilities. Which is more important?
AI Opponents:
I usually play as Romans and pick the following civs for the following reasons
Babylonians (good early science)
Chinese (good early science)
Egyptians (large cities to trade with)
English (decent science for military advances)
Vikings (decent science for militray advances)
Sioux (why pick mongols?)
If I did not play the Romans, I would pick them over Celts or Russians.
Side question:
Has anybody tried going to republic early (ie., pre-Mike) then switching to Monarchy for a few turns (using Oedo years) to grab enough tribute to build the SSC infrastructure?
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