The coastal fortress thread brings to mind a question I've had forever: am I right in thinking that there's no added bonus for fortifying a unit when it's within city walls, whereas the fortification bonus DOES come into play within a coastal fortress? Thus, the fortified unit has triple strength, in total, either way. I haven't built enough SAMs to have figured out whether the bonus would apply there. Can anybody tell me?
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fortification bonus within walls or fortress
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If I remember well, only the best of fortify/fortress/city walls applies.
Another question:
Suppose a unit has movement points remaining at end of turn. May be useful not to set "fortify" order in some situation?
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The fortify can never hurt you at the end of your turn, since you can always click on to move the next turn. And if you play 2x production in MP the fortification will take effect immediately unlike the normal next turn.
While some people may now think that they need not fortify while behind city walls since the fortify bonus isn't used, think again. Diplo takes down wall, units = sitting ducks.
RAHIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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The City Walls count only against land attacks, the Coastal Fortress only against sea attacks and the SAM Missile Battery only against air attacks.
- Rib -
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rah,
quote:
The fortify can never hurt you at the end of your turn, since you can always click on to move the next turn.
Do you want to say that you know any example where fortifying hurts (or causes disavantage in other words)?
quote:
And if you play 2x production in MP the fortification will take effect immediately unlike the normal next turn.
???- I suppose I don't need to be fortified within MY OWN turn.
- In SP, a unit takes the benefit of fortifying on following enemy's turn.
{combat system}
{walls}{fortress}{coastal fortress}{SAM}{fortify}
{}{SlowThinker}{end2}
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[This message has been edited by SlowThinker (edited April 15, 2001).]Civ2 "Great Library Index": direct download, Apolyton attachment
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debeest,
'Though I haven't run a thorough test, I think that you and SlowThinker are correct:
v.s. land units you get the best of: fortified unit, fortress, or city walls - only one of them.
v.s. sea units you get fortified unit and coastal fortress (neither fortresses nor city walls help).
v.s. air units you get fortified unit and SAM missle battery (neither fortresses nor city walls help).
Like rah pointed out, you might still want to fortify in walled cities in case of a sea/air attack or in case the walls are suddenly sabotaged.
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IIRC - Fortresses work against naval bombardment
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Not necessarily odd, if U think about what they represent (& if U'v ever had the joy of digging every nite & being shot at)...
City walls & fortresses do the same thing as do the fox holes & piled-up dirt... only alot better; protect from direct land fire from any direction.
Coastal forts provide protection from (& return fire to) the sea only.
SAM is nothing more than counter-firing batteries of missles that "defend" by attacking. So in the latter 2 cases, digging in still gives land units a defensive increase against damage.
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I'm pretty sure they combine, but I also think that's done additively, not multiplicatively. So +100% for the fortress and +50% for being fortified gives +150%, ie x 2.5. AFAIK the only bonus that's multiplicative is the veteran bonus.
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If you have no feet, don't walk on fireA horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
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I'm pretty sure ALL attack/defense strength bonuses are multiplicative: veteran, terrain, fortification, city defenses, scrambling fighter, etc. -- and fortification behind city walls is the only one where one bonus renders another bonus irrelevant. I know this forum has extensively addressed the questions of combat. What do the experts think? (Based on your posted accomplishments, Ribannah, I'd certainly have to consider you one of them.)
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