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Do You Build Port Facilities?

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  • #16
    My theory is the Railroad reduces the value of the Marines.

    With the right combo of offensive and defensive units, you can rip through AI civs with well honed strategies as detailed on these forums. The AI always builds railroads in every square of his territory. (that always annoys me, I only build railroads for shield production and access/transportation purposes-- does anyone build railroads the way the AI does?)

    To really make the attack work, I use the spy to knock down city walls, level the defense with artillery, then move your fast moving units to capture city and exploit the blitzkrieg!!!!!

    For non-Railroaded civs or numerous island maps, I prefer the coastal bombardment/air bombardment then drop the paratrooper in. Works everytime and you get faster results. There is nothing more frustrating than the AI sub ambush on your transports carrying Marines.

    I have never been able to build the Marines fast enough to put them on the wood ships. Marines are too slow. Strategy and positioning can make up for the increase defense advantage of Marines versus Rifleman.

    Haven't been here for ages....

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    • #17
      actually I used to build railroads everywhere until I found out that they really didn't increase trade by 1 in all the squeares with roads . One of those things I never knew until I came here. Same with railroads increasing shield production. Oh well.

      marines? I built them my first couple of civ games, never again. And even then I built them for defensive purposes. Now I build alpine, mech inf.

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      • #18
        Playing conquest on a large map, I always have a couple of cities with port fcilities who build up my transport/escort fleet. Where's the point having several battleships/AEGIS-cruisers who can't protect your assault force because they're non-vets? IMO, eighty shields for a city which spents hundreds of shields for vet-ships is a good investment.

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        • #19
          I just finished an interesting game last night. SP, deity, raging, small world, ICS... got the picture?

          Anyway, halfway through the game, it was becoming obvious that the Aztecs were pulling away in research. Add to that the fact that they were located on another continent/archipelago and developing a fleet of destroyers and I had no choice but to build port facilities.

          One of the more dramatic turnaround victories in my distinguished (?) Civ2 career.

          ------------------
          Frodo lives!
          Frodo lives!

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          • #20
            debeest - City Walls have the same effect whether Marines attack from land or sea. The Coastal Fortress only protects a city from naval bombardment - nothing else.
            ----------
            SG (2)
            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

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            • #21
              I do build Port Facilities in cities close to the enemy and in newly captured cities where I need a quick repair of my damaged battleships and cruisers. I build them to get the benefit of quick repairing more so than vet status. With Sun Tzu’s active, vet status comes easily on a quick bombardment of an engineer or cannon on the enemy’s shores.

              I’ve recently started building more Marines because they provide great defense before Mobile Warfare is discovered and for the simple fact that I like a varied Army/Navy. Sure, Alpine Troops and Calvary do the job in almost any war, but throw a few Marines in the mix…now that’s fun!
              "Three word posts suck!" - me

              "...and I never will play the Wild Rover no more..." - Various

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              • #22
                I'm with Bohlen on the fun part. I build at least one of every unit just for the mix. Some of you would be surprised to learn that, with Magellen's, a fleet of subs and transports can conquer the world. Try out different mixes, it keeps the spirit alive.
                No matter where you go, there you are. - Buckaroo Banzai
                "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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                • #23
                  I seldom build marines either, but will go for the tech just to have port facilities cuz I always try to build vet ships. Often they are far from home and want them to have every advantage.
                  for the amount of resource/gold invested in bigger ships especially, I want to minimize the possibility of loosing them.



                  ------------------
                  The journey itself is the thing~Odysseus
                  The journey itself is the thing~Odysseus

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