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  • The dreaded alpine horde

    THE “ALPINE HORDE” ATTACK

    I tried, just for something different, an all Alpine Troop military in my last game. I had
    every city but my three best build Vet Alpine Troops, and used nothing else but spies, to
    conquer the world. Government , of course, was Fundamentalism. I rush built as much as
    possible.

    My tactic was simply to surround the target cites, one at a time, with Alpine Troops. I
    had the Alpine Horde destroy whatever terrain improvements they could, while waiting
    for the spies to come in and tear down the city walls. Once the walls were down, the Vet
    Alpines were very effective in taking out the AI defenders, since I always waited until I
    had a three to one ratio before attacking. 9 Veteran Alpine troops attacking 3 Alpine
    defenders is a win every time, once the walls are down.

    Alpine Troops make GREAT pillagers when they attack in mass. You can position some
    on hills or mountains as protection , while others destroy irrigation and roads and such..

    I found it was most effective for the spies to just destroy whatever random city
    improvement they could. That way they often survived and became veterans. It would
    take about five or six spies attacking at once to bring the walls down this way. It really
    tore up the infrastructure, but for this strategy all I needed was a barracks , so no big deal.

    After taking each city, I had it rush build two engineers, a barracks, and then of course
    more Vet Alpine Troops. This creates a steadily advancing “Alpine Horde”, which will
    conquer the world with increasing speed as you go. The Horde gets REALLY huge in no
    time.

    This of course works best on a small map, mostly land, with lots of hilly and mountain
    squares.

    Try it sometime
    "Nine out of ten voices in my head CAN'T be wrong, can they?"

  • #2
    Xin Yu showed me just how good alpine units could be in MP. He teamed up alpine units with explorers.

    The explorers can ignore ZOC's and just wander through your terrain almost impervious to harm in combo with alpine units. With both being able to move three squares regardless of terrain, he could move them anywhere he wanted. He could block off key roads so I couldn't reinforce cities as he attacked... What a killer combo
    [This message has been edited by Ming (edited October 30, 2000).]
    Keep on Civin'
    RIP rah, Tony Bogey & Baron O

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    • #3
      Great subject line!!!

      I'm already sold on the Alpine Horde Attack. I have printed out this post and will give it a try this weekend. Thanks for the idea!!!

      Here come the Viking Alpine Horde!!!!!
      Haven't been here for ages....

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      • #4
        Ming, couldn't the Alpine-Explorer combo be substituted by the single Partisan unit? Maybe Guerilla Warfare is one or two steps down the techtree but if you get the tech, would the Partisan not serve the same purpose? I really hate the Barb Partisans when that get to your city pattern - worst than leeches to remove!

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        • #5
          First... single units can always be bribed

          Second, I'll take the defensive capability of a vet alpine unit over that of a vet partisan any day of the week! Partisans don't scare me
          Keep on Civin'
          RIP rah, Tony Bogey & Baron O

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          • #6
            This is sort of the Chinese warfare strategy. I just tried it, works well as long as the player stays focused on unit production. Spies/diplos sufficient for ZOC issues, since they're going in anyway.
            No matter where you go, there you are. - Buckaroo Banzai
            "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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            • #7
              quote:

              The explorers can ignore ZOC's and just wander through your terrain almost impervious to harm in combo with alpine units. With both being able to move three squares regardless of terrain, he could move them anywhere he wanted. He could block off key roads so I couldn't reinforce cities as he attacked... What a killer combo


              Thanks for the hint Ming, I had always thought explores were useless!
              -->Visit CGN!
              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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              • #8
                Another variation on this idea is to place alpine troops , siege style, on every square within the target cities production radius. This will eliminate the defenders by robbing them of the minerals that support them. ( If the civ you are attacking is a democracy or republic). Then the surrounding alpine troops all attacking on on turn can take out the remaining defender or two, even with city walls in place. This is good tactic if the city is well devoloped, and you dont want to destroy the improvements. Especially since if the civ is a democracy you cannot bribe the city.

                I think that spies make the best ZOC units, since they also have that extra range of view so you can see what you are about to walk into.
                "Nine out of ten voices in my head CAN'T be wrong, can they?"

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