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  • #46
    I did the same test as ming before MP came out, a while back. Actually in response to a thread of the same topic. I kept resetting if I got invention and was able to get every other tech prior in the tech tree(somewhere in the mid to high 30s count if I remember correctly). Once I had to take invention and did, I tried resetting over a hundred times on the next hut and needless to say never saw another tech.

    Maybe SG's comment helps explain how someone remembers getting a tech that should have not been possible.
    That is what we should test for grins. hmmmnnnnnn.

    RAH
    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
    RIP Tony Bogey & Baron O

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    • #47
      My "Seeds of Greatness" scenario features seven civs in the Ancient Near East, most of whom begin with one city and no usable techs. The Persians have a "no,no" tech called "Persian Culture" (Invention), which is used solely to generate "Persian-looking" people in the city window. The unintended side-effect (which I now refer to as a "Feature" - thank you, Bill Gates) is that the Persians can NEVER get techs from Goody Huts. All the other civs routinely gain techs in this manner, so it's also clear that Invention only hamstrings the owning civ.

      I playtested them all for months, so there's no question whatsoever that Invention is determinative.
      To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

      From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

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      • #48
        Did some testing in cheat mode on tot, giving all techs to all civs, revealing the whole map and opening every hut 1 by 1. I found that the all the advanced tribes i got were only size 1 cities with no improvements... maybe advanced tribe size is related to the number of turns?
        [This message has been edited by DrFell (edited September 30, 2000).]

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        • #49
          Doesn't this raise an interesting prospect? If an AI civ is encouraged to gain Invention and one of its derivatives (Demo, Gunpowder, SteamEngine) a human player could trade or steal the derivative and then ?perhaps? gain subsequent techs from huts!!!
          Am I missing something here??


          ------------------
          ____________
          Scouse Git[1]

          "CARTAGO DELENDA EST" - Cato the Censor
          "The Great Library must be built!"
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

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          • #50
            Yes DrFell, the bigger cities don't occur till well after AD. And when it does occur it's random. I tested resetting a few huts after it was late enough for this to happen, and sometimes I'd get a one size city, and other times I'd get a 4 sized city with 2 or three improvements. Even got an aquaduct in one.

            RAH
            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
            RIP Tony Bogey & Baron O

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            • #51
              Rah, so it is random then. I have received large and small new cities. i prefer the larger ones because if they are placed properly, you can spit out settlers to quickly colonize the area. If it is attached with improvements i don't wish to pay for, ie aquaduct at size three, i just sell it and it pays for a rush buy on the settler. Often i will sell an improvement and then churn out a settler that turn or the next one.

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              • #52
                My first Quadruple Post!
                [This message has been edited by DrFell (edited October 02, 2000).]

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                • #53
                  See above
                  [This message has been edited by DrFell (edited October 02, 2000).]

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                  • #54
                    Yep ... See Above
                    [This message has been edited by DrFell (edited October 02, 2000).]

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                    • #55
                      You guessed... see above Quintuple post! do i hold the record?
                      [This message has been edited by DrFell (edited October 02, 2000).]

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                      • #56
                        I dont think its completely random... during my turn 2 test of advanced tribes i got about 6... ALL were size 1 with no improvements. But i agree that later on, they seem to be of random size and with random improvements.
                        Another question: has anyone ever got an advanced tribe without enough food to support its population? Or one with unhappy people, i.e. civil disorder?

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                        • #57
                          i have never had not enough food, but i have had a city in disorder, especially if i don't leave a troop in there for martial law. I agree only later in the game do i get big cities. There must be a year that triggers these sorts of things. I notice it and just keep on civin. I rarely take the time to record when these strange anomolies occur. I am too lazy

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                          • #58
                            I'm not sure if it is a year or a particular tech that triggers larger advanced tribes, but I've gotten size 4 cities that were in food deficit with 4 improvements, as well as size 1 cities that brought in 6 extra food and no improvements, as well as size 2-4 cities without temples (so in disorder) and everything in between. I've never gotten an aquaduct, but then by the time I am finding large advanced tribes, I'm pretty dominant city and tech-wise (almost by definition since if there are huts left late, the AI hasn't been too effective using their half of the world)

                            ------------------
                            Sleep is a luxury and I don't have Shakespeare's Theatre in my back yard.
                            Insert witty phrase here

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                            • #59
                              Odds on disorder related to your Government form versus size of empty city. Have gotten them up to size 4 with improvements up to aquaducts. Have gotten settlers from plains and grassland, found an advanced tribe in the woods in my last game, got techs higher than invention BEFORE I applied the 2.42 patch.
                              No matter where you go, there you are. - Buckaroo Banzai
                              "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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