The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Sadly, the AI is nearly invulnerable to barbarians. I don't know what its exact bonus is, but typically the barbarians need a 4:1*advantage to have a chance. Occasionally (usually if you witness an attack on the AI just after losing your own unit to barbs), the barbarians will win a more even battle. Having two barbarian knights die trying to kill an undefended AI caravan on grassland is not unusual.
* I've not uncovered any testing done to come up with the actual ratio.
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
Originally posted by debeest
Is it really official, so that we can be pretty confident it's accurate, or is it just somebody's conclusions?
I've come to trust the information on this board more than books. And heaven forbid you should believe something in the Civilopedia. However, all finbar's book's statements (except the one about science increments being adjusted by only +/- 1) seem accurate to me.
Originally posted by debeest
But I can't figure out an interpretation of the science numbers that makes sense to me. ...Can you explain?
See the ground-breaking, nobel-prize-winning work by samson (standing on the shoulders of giants) in the Great Library under "beakers". Specifically, read how your research rate is not based on how scientifically far ahead you are in general, but instead on how far ahead (or behind) you are compared to your "key civ":
The summary being that if you're behind your key civ by any number of techs (which generally only happens if you have some free starting techs) you get a meager -1 or -2 bonus to your base. If you're ahead of your key civ, you get a +1 penalty per 3 techs you're ahead by. Since there's not limit to this penalty, you'll pay out the nose if your key civ is eliminated or never started.
p.s.
Originally posted by debeest
Sadly, the AI is nearly invulnerable to barbarians. I don't know what its exact bonus is, but typically the barbarians need a 4:1*advantage to have a chance. ...I've not uncovered any testing done to come up with the actual ratio.
Marquis de Sodaq, your guesstimate looks a lot like the AI getting Chieftain bonuses against barb attacks.
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