Mad Monk - yes, my counterattack on the super cruiser was on the same turn.
Seeker - my marine was vet and was fortified using movement points, so the fortification would have been complete before the attack.
But I am very curious as to how the mulitpliers actually work. Here is my theory, and it (not surprisingly) conflicts with what the manual says.
50% bonuses are rounded to the nearest whole number.
A 3 defense becomes a 4. A 4 -> 6, a 5 ->7. Importantly, I believe base on experience and not testing, that a 1 defense becomes a 2 when fortified, etc.
I believe defensive bonuses are ADDITIVE not CUMULATIVE. That is, contrary to the manual, that a rirfleman in a mountain fortress will get a bonus of 12, not 24.
2x bonus for inside a fort, = +4
3x bonus for on mountain = +8
Total is 4 +12 =16.
Not 4x2x3=24.
This based on an AI not-vet artillery taking out two vet alpines in a mountain with yellow health remaining. 10 vs. 16 possible, 10 vs 24 never.
Seeker - my marine was vet and was fortified using movement points, so the fortification would have been complete before the attack.
But I am very curious as to how the mulitpliers actually work. Here is my theory, and it (not surprisingly) conflicts with what the manual says.
50% bonuses are rounded to the nearest whole number.
A 3 defense becomes a 4. A 4 -> 6, a 5 ->7. Importantly, I believe base on experience and not testing, that a 1 defense becomes a 2 when fortified, etc.
I believe defensive bonuses are ADDITIVE not CUMULATIVE. That is, contrary to the manual, that a rirfleman in a mountain fortress will get a bonus of 12, not 24.
2x bonus for inside a fort, = +4
3x bonus for on mountain = +8
Total is 4 +12 =16.
Not 4x2x3=24.
This based on an AI not-vet artillery taking out two vet alpines in a mountain with yellow health remaining. 10 vs. 16 possible, 10 vs 24 never.
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