Spider - Perhaps I didn't explain the selection of civs very well.
In any of the maps, take the left column civs by number of players. For example, Chess1 can take 6 players, but does not require that number. If 2 players, take the first 2 civs; if 4 players, take the first 4 civs, etc.
Three players is awkward with the first map; I was thinking in even numbers then, for symmetry. If you try 3 players on that one, I suggest Rome/Greek/Egypt OR German/Babs/American.
Chess2 is sited for 4 players. Even so, 2 can play as long as they choose the first 2 civs (it will still be balanced) OR the 3rd and 4th civs. Just take the first 2 and name them whatever you choose, it's simpler. There is more room for naval activity than in Chess1.
Chess3 is designed for 3 players, though it will work with 2 (there will just be one island unoccupied). It is a more naval game and in fact requires naval advancement.
I'll email maps to anyone interested if they indicate a desire. Actually, I want people to learn the maps, so that the terrain is taken somewhat out of play. That's as close to a revealed map as I can manage so far witout giving players control over opponent cities.
In any of the maps, take the left column civs by number of players. For example, Chess1 can take 6 players, but does not require that number. If 2 players, take the first 2 civs; if 4 players, take the first 4 civs, etc.
Three players is awkward with the first map; I was thinking in even numbers then, for symmetry. If you try 3 players on that one, I suggest Rome/Greek/Egypt OR German/Babs/American.
Chess2 is sited for 4 players. Even so, 2 can play as long as they choose the first 2 civs (it will still be balanced) OR the 3rd and 4th civs. Just take the first 2 and name them whatever you choose, it's simpler. There is more room for naval activity than in Chess1.
Chess3 is designed for 3 players, though it will work with 2 (there will just be one island unoccupied). It is a more naval game and in fact requires naval advancement.
I'll email maps to anyone interested if they indicate a desire. Actually, I want people to learn the maps, so that the terrain is taken somewhat out of play. That's as close to a revealed map as I can manage so far witout giving players control over opponent cities.
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