The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Hey Steve that game looks really cool..... thanks for the link..... btw does anyone know how i can make civ1 go faster... its real slow on my computer but i can't remember how to speed up the game unless it is naturally just alot slower and i don't remember this part.....
What we need is a Colonization with better graphics! Great game, but someone update it!
“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
I've been trying to get my hands on Civ 1 and Colonization forever. It seems like there are no copies around in the usual computer stores like EB anymore( not surprising, considering how long it has been since they were released)I've heard of sightings at the bargain bin in CompUSA, but not anywhere near me apparently. If anyone can help me get them... by any means, but preferably free of course , it would be much appreciated.
ugh...the dreaded double post, well, I'm editing this so you don't have to suffer my shameless begging twice.
[This message has been edited by Emperor10 (edited February 14, 2000).]
Col is, just like Civ2, a Brian Reynolds game, not a Sid Meier game. BTW: Brian Reynolds has left Firaxis and is now NOT on the Civ3 project. Check out http://www.firaxis.com/civ3/
Col has some features that makes it unique from other 4x games:
1) A fun trade model
2) Need for specialization of cities
3) Evolution of game challenge (terrain/city improvements -> indian wars -> european wars -> war of independence)
And while the exploration phase is superb, the late-game stinks. Mostly because of the two major bugs: Broken random generator for combat and no automotic unloading of boycotted goods from your internal trade routes.
I have played Colonization, and I found it fun for the first game.
After that, it is somewhat repetitive and
not very interesting. I would say that it does not excel in replayability. It did have some cool stuff, like the trading which accurately represents more or less a trading economy of those eras.
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DAMNED MICROPROSE!! You
have screwed up diplomacy with AI in you
MGE!
Fix it!
(I will sign with this as long as the problem is not solved)
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What is needed is the trade and specialization features of Colonization with the progressive elements of Civ. Scrap the founding fathers idea [this is Col's version of techs, and the Founding fathers include the likes of Chris Columbus and Cortez, so FF is a vague term at best], and make a Civ game with Col micromanagement and city specialization. This'd make enormously long games, but ones very involving, so involving one could tolerate playing against the computer.
"One is never too old to die young." Sgt. Sheets
FREE YYYH and Stewart Spink
We shall never forget!!
Colonization is a great game until the war of independence starts, then the combat system becomes tedious. But I still play it. The early game, when I'm developing, is the best part.
Putting the best features of Civ II with Colonization's best features is a good idea.
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