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Lightening succession game

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  • #31
    Okay, let's get this baby cranked up. Just one question. How do you eliminate huts? If you can do that easily, then I'll start this up tonight. If you have to edit some file somewhere, it might be safer if someone else generates the map.

    So far:

    1. kcbob (kcbob49@hotmail.com & robert.a.sorter@dfas.mil)
    2. John-SJ (jdulleck@pacbell.net)
    3. Roman (lajciak@hotmail.com)
    4. thoth (dv685@ncf.ca)
    5. Julius (julius.brenzaida@infomaniak.ch)
    6. Scouse Gits (git1@scousers.net; git2@scousers.net)
    7. Ribannah (broeder@bart.nl)
    8. DaveV (dave_v9@yahoo.com)

    Diety level
    Large map
    Random terrain settings
    Raging hordes
    Restart Civs
    No huts
    Max of 7 game turns per succession turn (less is optional ) until 1000 AD, max of 5 after that
    24 hour rules as stated above

    If I missed anything, let me know.

    Now, if anybody wants to volunteer to generate the map, please post to that effect and generate away. If you're on the roster of players, we'll just start with you at that spot. Simply start another thread (after posting in this one) and rotate the roster lineup to put yourself at 1. Or, if it's somebody outside the roster, please send me the beginning position and I'll kick it off.

    Now, once more... into the breach! (I hope that's how you spell 'breach')

    ------------------
    Frodo lives!
    Frodo lives!

    Comment


    • #32
      kc -
      Generate game as normal - open cheat menu - say Yes - click on Cheat Menu | Scenario parameters tick the check box entitled 'Wipe all goody boxes' and then 'Save as Scenario' - exit Civ - - restart civ select open Scenario and you are in business - -

      Good luck

      ------------------
      ____________
      Scouse Git[1]

      "CARTAGO DELENDA EST" - Cato the Censor
      "The Great Library must be built!"
      "A short cut has to be challenging,
      were it not so it would be 'the way'."
      - Paul Craven
      "Our words are backed by empty wine bottles! - SG(2)
      "One of our Scouse Gits is missing." - -Jrabbit

      Comment


      • #33
        quote:

        Originally posted by kcbob on 02-20-2001 01:23 PM
        How do you eliminate huts?


        Under the cheat menu, scenario parameters I think, there is an option to wipe huts. So the procedure is: generate your random map, enable cheat mode, wipe the huts, then either save as a scenario or play with cheat flag on. Saving the game as a scenario will give the human player the option to research any tech at any time. Saving as a game with cheat mode on, however, causes several situations where it's possible to cheat inadvertently by pressing the wrong button. And there's that annoying "cheat" on the score...

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        • #34
          Oh ... kc ... most important - cities to be in the "Classical Style" please!

          -------------

          SG(2)
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

          Comment


          • #35
            quote:

            Originally posted by Scouse Gits on 02-20-2001 02:42 PM
            Oh ... kc ... most important - cities to be in the "Classical Style" please!

            -------------

            SG(2)


            What, no three story mud huts?

            I'll get on this tonight.

            ------------------
            Frodo lives!
            [This message has been edited by kcbob (edited February 20, 2001).]
            Frodo lives!

            Comment

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