During ApolyCon '06 held in Timonium, Maryland this past July, Big Huge Games (BHG) designer Paul Stephanouk gave a presentation to attendees on the development of the company's premiere title, Rise of Nations, which offered a glipse into BHG' approach to game in general. Recorded by event Chairman Daniel "DanQ" Quick, what Stephanouk said is now being made publicly available in a series of installments.
In the fifth of five parts, Stephanouk answers an attendee's question as to what his favourite videogame is and his view on digital distribution, gives away a copy of the original RoN beta to another attendee who correctly answers a trivia question -- and then beats him at a game of "Rock, Paper, Scissors" -- and working with publisher Microsoft Game Studios. Finally, Stephanouk is presented with something for him and the other members of the BHG staff to enjoy.
Available for listening in streaming 64kbps MP3 format, Part 5 -- the serial's last -- runs for 09m16s (4.3MB).
In the fifth of five parts, Stephanouk answers an attendee's question as to what his favourite videogame is and his view on digital distribution, gives away a copy of the original RoN beta to another attendee who correctly answers a trivia question -- and then beats him at a game of "Rock, Paper, Scissors" -- and working with publisher Microsoft Game Studios. Finally, Stephanouk is presented with something for him and the other members of the BHG staff to enjoy.
Available for listening in streaming 64kbps MP3 format, Part 5 -- the serial's last -- runs for 09m16s (4.3MB).