During ApolyCon '06 held in Timonium, Maryland this past July, Big Huge Games (BHG) designer Paul Stephanouk gave a presentation to attendees on the development of the company's premiere title, Rise of Nations, which offered a glipse into BHG' approach to game in general. Recorded by event Chairman Daniel "DanQ" Quick, what Stephanouk said is now being made publicly available in a series of installments.
In the fourth of five parts, Stephanouk goes over instilling an epic feel in RoN's without the time commitment to go with it, strategies for successful computer games, Artificial Intelligence (AI) programming considerations, modding capabilities of computer games with supporting examples and blending the Massively Multiplayer Online Game (MMOs) genre with Real-Time Strategy (RTS). Stephanouk answers several questions from event attendees throughout.
Available for listening in streaming 64kbps MP3 format, Part 4 runs for 13m31s (6.2MB). Part 5, the serial's last, is scheduled to be published on February 14th.
In the fourth of five parts, Stephanouk goes over instilling an epic feel in RoN's without the time commitment to go with it, strategies for successful computer games, Artificial Intelligence (AI) programming considerations, modding capabilities of computer games with supporting examples and blending the Massively Multiplayer Online Game (MMOs) genre with Real-Time Strategy (RTS). Stephanouk answers several questions from event attendees throughout.
Available for listening in streaming 64kbps MP3 format, Part 4 runs for 13m31s (6.2MB). Part 5, the serial's last, is scheduled to be published on February 14th.