<a href="http://convention.apolyton.net/audio/firaxis_qa4.m3u" title="Click to Listen"><img src="http://apolyton.net/images/news/firaxis_games-qa4.jpg" title="'Firaxis Q&A' (Part 4/5)" border="0" align=right></a> During <strong>ApolyCon '06</strong> held in Timonium, Maryland last <u>July</u>, <strong>Firaxis Games</strong> Director of Creative Development Sid Meier, Designer/Programmer Soren Johnson and Senior Producer Barry Caudill answered attendee questions about the company, the <em>Civilization</em> series and computer strategy gaming in general. Recorded by event Chairman <a href="http://apolyton.net/about/10/129/" title="Click for Profile">Daniel "DanQ" Quick</a>, what they said is now being made publicly available in a series of installments.
In <a href="http://convention.apolyton.net/audio/firaxis_qa4.m3u" TITLE="Click to Listen">the fourth</a> of five parts the three <strong>Firaxis</strong> representatives first talk about how to adequately address the later stages of <em>Civilization</em> games more and then open up to take more questions from attendees. In addition to a follow-up on this discussion, other topics are the approaches that first went into each <em>Civ</em> title in the interests of game balancing, <em>Civ</em> on handheld platforms, the <a href="http://apolyton.net/go.php?http://www.civstats.com" target="_new">efforts of</a> <strong>CivStats.com</strong>, seeing <em>CivIV</em> multiplayer games through and how the introduction of resources in <em>Civ</em> came about.
Available for listening in streaming 64kbps MP3 format, Part 3 runs for 17m18s (8.3MB); please note that due to the approach to recording, its technical quality is not ideal even after numerous post-production efforts but is by and large audible. The fifth and final part is scheduled to be published on <u>March 26th</u>.
In <a href="http://convention.apolyton.net/audio/firaxis_qa4.m3u" TITLE="Click to Listen">the fourth</a> of five parts the three <strong>Firaxis</strong> representatives first talk about how to adequately address the later stages of <em>Civilization</em> games more and then open up to take more questions from attendees. In addition to a follow-up on this discussion, other topics are the approaches that first went into each <em>Civ</em> title in the interests of game balancing, <em>Civ</em> on handheld platforms, the <a href="http://apolyton.net/go.php?http://www.civstats.com" target="_new">efforts of</a> <strong>CivStats.com</strong>, seeing <em>CivIV</em> multiplayer games through and how the introduction of resources in <em>Civ</em> came about.
Available for listening in streaming 64kbps MP3 format, Part 3 runs for 17m18s (8.3MB); please note that due to the approach to recording, its technical quality is not ideal even after numerous post-production efforts but is by and large audible. The fifth and final part is scheduled to be published on <u>March 26th</u>.