<a href="http://convention.apolyton.net/audio/stephanouk_presentation2.m3u" title="Click to Listen"><img src="http://convention.apolyton.net/images/stephanouk_presentation2.jpg" title="'The Paul Stephanouk Presentation' (Part 2/5)" border="0" align=right></a> During <strong>ApolyCon '06</strong> held in Timonium, Maryland this past <u>July</u>, <strong>Big Huge Games</strong> (<strong>BHG</strong>) designer Paul Stephanouk gave a presentation to attendees on the development of the company's premiere title, <em>Rise of Nations</em>, which offered a glipse into <strong>BHG</strong>' approach to game in general. Recorded by event Chairman <a href="http://apolyton.net/about/10/129/" title="Click for Profile">Daniel "DanQ" Quick</a>, what Stephanouk said is now being made publicly available in a series of installments.
In <a href="http://convention.apolyton.net/audio/stephanouk_presentation2.m3u" TITLE="Click to Listen">the second</a> of five parts, Stephanouk reviews the early days of <em>Rise of Nations</em>' development, including the humbling the team received at the hands of one <em>Starcraft</em> player brought in for playtesting. Why the game incorporates a 2D/3D hybrid appearance and the limitations that brings follows as well as what he regards as the most enjoyable element in the development of a game of this scope. Learn what nation was cut during <em>RoN</em>'s development, one of the hardest things game developers struggle to find the time for and who at <strong>BHG</strong> is the worst for making changes to gameplay at anytime.
Available for listening in streaming 64kbps MP3 format, Part 2 runs for 15m04s (7.2MB). Part 2 is scheduled to be published on <u>January 31st</u>.
In <a href="http://convention.apolyton.net/audio/stephanouk_presentation2.m3u" TITLE="Click to Listen">the second</a> of five parts, Stephanouk reviews the early days of <em>Rise of Nations</em>' development, including the humbling the team received at the hands of one <em>Starcraft</em> player brought in for playtesting. Why the game incorporates a 2D/3D hybrid appearance and the limitations that brings follows as well as what he regards as the most enjoyable element in the development of a game of this scope. Learn what nation was cut during <em>RoN</em>'s development, one of the hardest things game developers struggle to find the time for and who at <strong>BHG</strong> is the worst for making changes to gameplay at anytime.
Available for listening in streaming 64kbps MP3 format, Part 2 runs for 15m04s (7.2MB). Part 2 is scheduled to be published on <u>January 31st</u>.