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"The Brian Reynolds Session" (Part 2/5)

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  • "The Brian Reynolds Session" (Part 2/5)

    <A HREF="http://convention.apolyton.net/audio/reynolds_session2.m3u" TITLE="Click to Listen"><IMG SRC="http://convention.apolyton.net/images/reynolds_session2.jpg" TITLE="'The Brian Reynolds Session' (Part 2/5)" BORDER=0 ALIGN=RIGHT></A> During <B>ApolyCon '06</B> held in Timonium, Maryland this past <U>July</U>, <B>Big Huge Games</B> Chief Executive Officer & Creative Director Brian Reynolds conducted a 'Question & Answer' period followed by an autograph session. The session was recorded by event Chairman <A HREF="http://apolyton.net/about/10/129/" TITLE="Click for Profile">Daniel "DanQ" Quick</A>. The <A HREF="http://convention.apolyton.net/audio/reynolds_session2.m3u" TITLE="Click to Listen">second of five sessions</A> is now available for listening in streaming MP3 format.

    In this latest edition of "The Brian Reynolds Session", Reynolds looks at the introduction of <I>Windows95</I> and playing <I>Civilization II</I> in this environment. He recalls the timeline crunch for adding scenarios to <I>CivII</I>, and improving the game's Map Editor along the way. Reynolds remembers using dial-up Internet access while in England to communicate back to <B>MicroPROSE</B> offices in the United States. Today and in the recenet past, he discusses outsourcing some artwork, the good and bad of finding good artists and incorporating good game graphics on the PC. The price of console systems and comparing gameplay experience to PCs rounds out this part of his conversation.

    6.1MB in size, the clip runs for 13m01s. Part 3 is scheduled for publishing on <U>November 14th</U>.

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    Dan; Apolyton CS
    PolyCast Co-Host, Owner and Producer: entertaining | informing civ
    >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy
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