During <B>ApolyCon '06</B> held last month in Timonium, Maryland, developer <B>Firaxis Games</B>' <A HREF="http://apolyton.net/go.php?http://www.firaxis.com/company/bios.php?bioid=30" TARGET="_new">Soren Johnson</A> and <A HREF="http://apolyton.net/go.php?http://www.firaxis.com/company/bios.php?bioid=44" TARGET="_new">Dorian Newcomb</A> gave a presentation on "Prototyping for <I>Civilization IV</I>" at <A HREF="http://apolyton.net/go.php?http://www.hotel-ballt.com" TARGET="_new">event venue</A> <B>Holiday Inn Select-Baltimore North</B>. What can now be considered the first version of this session was conducted during the <B>Game Developers Conference</B> this past May; this time, more in-game <I>CivIV</I> demonstrations were possible and available time overall was available.
In the <A HREF="http://convention.apolyton.net/videos/prototyping_civ4-2.wmv" TITLE="Click to Download (42.9MB)">fourth of five installments</A> Johnson and Newcomb address "selling" <I>CivIV</I> on its visuals, Johnson issues an apology on a design element, coastline evolution, "Version G" of the game from <U>June 2005</U> including resource bubbles and to-tile-or-not, art prototypes and unit movement. Below is a screenshot from this production:
<P><CENTER><table cellspacing=0 border=0 width=300 style="border: 1px solid gray;margin-top: 5px; margin-left: 60px;"></tr><tr><td colspan=2><a href="http://convention.apolyton.net/videos/prototyping_civ4-4.wmv" TITLE="Click to Download (42.9MB)"><img align=center src=http://convention.apolyton.net/photos/prototyping_civ4-4.jpg style="padding: 4px 4px 0px 4px;" BORDER=0></a></td></tr><tr><td style="padding-left: 4px;"><font size=1 color=gray>A screenshot from "Version G" of <I>CivIV</I></td><td align=right><font size=1></td></tr></table></CENTER><P>
The video is in <A HREF="http://www.microsoft.com/windows/windowsmedia/mp10" TARGET="_new">Windows Media</A> format, 18m42s in length and 42.9MB in size. Part 5, the last in this serial, is scheduled for publishing on <U>September 8th</U>.
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Dan; Apolyton CS
In the <A HREF="http://convention.apolyton.net/videos/prototyping_civ4-2.wmv" TITLE="Click to Download (42.9MB)">fourth of five installments</A> Johnson and Newcomb address "selling" <I>CivIV</I> on its visuals, Johnson issues an apology on a design element, coastline evolution, "Version G" of the game from <U>June 2005</U> including resource bubbles and to-tile-or-not, art prototypes and unit movement. Below is a screenshot from this production:
<P><CENTER><table cellspacing=0 border=0 width=300 style="border: 1px solid gray;margin-top: 5px; margin-left: 60px;"></tr><tr><td colspan=2><a href="http://convention.apolyton.net/videos/prototyping_civ4-4.wmv" TITLE="Click to Download (42.9MB)"><img align=center src=http://convention.apolyton.net/photos/prototyping_civ4-4.jpg style="padding: 4px 4px 0px 4px;" BORDER=0></a></td></tr><tr><td style="padding-left: 4px;"><font size=1 color=gray>A screenshot from "Version G" of <I>CivIV</I></td><td align=right><font size=1></td></tr></table></CENTER><P>
The video is in <A HREF="http://www.microsoft.com/windows/windowsmedia/mp10" TARGET="_new">Windows Media</A> format, 18m42s in length and 42.9MB in size. Part 5, the last in this serial, is scheduled for publishing on <U>September 8th</U>.
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Dan; Apolyton CS