During <B>ApolyCon '06</B> held last month in Timonium, Maryland, developer <B>Firaxis Games</B>' <A HREF="http://www.firaxis.com/company/bios.php?bioid=30" TARGET="_new">Soren Johnson</A> and <A HREF="http://www.firaxis.com/company/bios.php?bioid=44" TARGET="_new">Dorian Newcomb</A> gave a presentation on "Prototyping for <I>Civilization IV</I>" at <A HREF="http://www.hotel-ballt.com" TARGET="_new">event venue</A> <B>Holiday Inn Select-Baltimore North</B>. What can now be considered the first version of this session was conducted during the <B>Game Developers Conference</B> this past May; this time, more in-game <I>CivIV</I> demonstrations were possible and available time overall was available.
In the <A HREF="http://convention.apolyton.net/videos/prototyping_civ4-2.wmv" TITLE="Click to Download (47.0MB)">second of five installments</A> a look at "Civics Gone Bad" is followed by a look at <I>CivIV</I>'s Version "C" (<U>May 2004</U>), the first accessible to private beta testers which includes an abandoned terrain styling approach. While noting the impact of the invitation-only play session which saw many modders slide from the multiplayer to the single-player side of the testing, Version "D" which was completed three months later is visted next where graphic changes become another focus. A reflection on a (<U>2003</U>) <A HREF="http://en.wikipedia.org/wiki/Chris_Crawford_%28game_designer%29" TARGET="_new">Chris Crawford</A> quote of the <I>Civ</I> series in general concludes this edition. Below is a screenshot from this production:
<P><CENTER><table cellspacing=0 border=0 width=300 style="border: 1px solid gray;margin-top: 5px; margin-left: 60px;"></tr><tr><td colspan=2><a href="http://convention.apolyton.net/videos/prototyping_civ4-2.wmv" TITLE="Click to Download (47.0MB)"><img align=center src=http://convention.apolyton.net/photos/prototyping_civ4-2.jpg style="padding: 4px 4px 0px 4px;" BORDER=0></a></td></tr><tr><td style="padding-left: 4px;"><font size=1 color=gray>A screenshot from "Version D" of <I>CivIV</I>
</td><td align=right><font size=1></td></tr></table></CENTER><P>
The video is in <A HREF="http://www.microsoft.com/windows/windowsmedia/mp10" TARGET="_new">Windows Media</A> format, 20m29s in length and 47.0MB in size. Part 3 is scheduled for release on <U>August 25th</U>.
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Dan; Apolyton CS
In the <A HREF="http://convention.apolyton.net/videos/prototyping_civ4-2.wmv" TITLE="Click to Download (47.0MB)">second of five installments</A> a look at "Civics Gone Bad" is followed by a look at <I>CivIV</I>'s Version "C" (<U>May 2004</U>), the first accessible to private beta testers which includes an abandoned terrain styling approach. While noting the impact of the invitation-only play session which saw many modders slide from the multiplayer to the single-player side of the testing, Version "D" which was completed three months later is visted next where graphic changes become another focus. A reflection on a (<U>2003</U>) <A HREF="http://en.wikipedia.org/wiki/Chris_Crawford_%28game_designer%29" TARGET="_new">Chris Crawford</A> quote of the <I>Civ</I> series in general concludes this edition. Below is a screenshot from this production:
<P><CENTER><table cellspacing=0 border=0 width=300 style="border: 1px solid gray;margin-top: 5px; margin-left: 60px;"></tr><tr><td colspan=2><a href="http://convention.apolyton.net/videos/prototyping_civ4-2.wmv" TITLE="Click to Download (47.0MB)"><img align=center src=http://convention.apolyton.net/photos/prototyping_civ4-2.jpg style="padding: 4px 4px 0px 4px;" BORDER=0></a></td></tr><tr><td style="padding-left: 4px;"><font size=1 color=gray>A screenshot from "Version D" of <I>CivIV</I>
</td><td align=right><font size=1></td></tr></table></CENTER><P>
The video is in <A HREF="http://www.microsoft.com/windows/windowsmedia/mp10" TARGET="_new">Windows Media</A> format, 20m29s in length and 47.0MB in size. Part 3 is scheduled for release on <U>August 25th</U>.
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Dan; Apolyton CS