Thought I'd start a thread here for us to keep tabs on our game. We can post turn completions and trash talking here, in a convenient forum, so that people like me, who need their SMAC fix during the day when away from their home PC can still keep tabs on things (just don't tell my manager).
Here's my proposal for our four way game. If you have any issues with any of these, speak up and we can discuss. Pat, be sure that you're happy with our choice for your faction. I personally have never played the University, but Justin says that they really kick ass. Just don't ask Ric about how they do when crowded in at the beginning (Game 2...).
Factions:
Gaia's Stepdaughters - ricman01
University of Planet - pieman7
Morgan Industries - holmey
Spartan Federation - warpage
[emails pulled in case you don't want them available in a public forum]
The settings are a kind of series of compromises. Planet settings are
geared so that the planet isn't so small that we'll all just kill each other without building some infrastructure, but it isn't so huge that we won't see each other before the game hits 2001. The other settings are middle of the road so that nobody gets any extra advantage.
  If it were totally up to me, I'd want to turn the erosive forces to weak (more mountainous terrain), but some may claim that it would give the more war-like (and mineral dependent) factions such as the Spartans an advantage. I would claim that more mountains means more varied terrain, which is more fun to explore. If no one backs me up on this one, then I'll leave it as average.
  Talent difficulty level is the first level where you have to pay for prototypes, and it's also the only level where the AI has no advantages or disadvantages (other than crappy AI programming) against the human factions.
  There may be more debate about how the rules are set up, but I think it is a fair list. Blind Tech kinda sucks, but it's probably the best way to keep those of us more familiar with the game from totally dominating over the newer player(s). If everyone wanted to change that, I'd certainly be willing to do it.
Settings:
Run SMAC with enhancement 4.0 on.
Here's my proposal for our four way game. If you have any issues with any of these, speak up and we can discuss. Pat, be sure that you're happy with our choice for your faction. I personally have never played the University, but Justin says that they really kick ass. Just don't ask Ric about how they do when crowded in at the beginning (Game 2...).
Factions:
Gaia's Stepdaughters - ricman01
University of Planet - pieman7
Morgan Industries - holmey
Spartan Federation - warpage
[emails pulled in case you don't want them available in a public forum]
The settings are a kind of series of compromises. Planet settings are
geared so that the planet isn't so small that we'll all just kill each other without building some infrastructure, but it isn't so huge that we won't see each other before the game hits 2001. The other settings are middle of the road so that nobody gets any extra advantage.
  If it were totally up to me, I'd want to turn the erosive forces to weak (more mountainous terrain), but some may claim that it would give the more war-like (and mineral dependent) factions such as the Spartans an advantage. I would claim that more mountains means more varied terrain, which is more fun to explore. If no one backs me up on this one, then I'll leave it as average.
  Talent difficulty level is the first level where you have to pay for prototypes, and it's also the only level where the AI has no advantages or disadvantages (other than crappy AI programming) against the human factions.
  There may be more debate about how the rules are set up, but I think it is a fair list. Blind Tech kinda sucks, but it's probably the best way to keep those of us more familiar with the game from totally dominating over the newer player(s). If everyone wanted to change that, I'd certainly be willing to do it.
Settings:
Run SMAC with enhancement 4.0 on.
- Custom Random Planet[*] Large size[*] 50-70% ocean coverage[*] Average erosive forces[*] Average native life[*] Average cloud cover[*] Talent difficulty level[/list]
- Rules[*] All victories enabled[*] Do or Die (Don't restart defeated factions) ON[*] Look First (Start off as a colony pod not a base) ON[*] Tech Stagnation OFF[*] Spoils of War (Steal a technology if you take a base) OFF[*] Blind Research ON[*] Intense Rivalry OFF[*] No Unity Survey (Cannot see entire map at start) ON[*] No Unity Scattering (Supply pods not scattered) OFF[*] Bell Curve (No random events) ON[*] Time Warp (Accelerated start) OFF[*] Iron Man OFF[*] Randomize Personalities & Social Agendas OFF[/list]
Finally, I'll get the game started once I get all the custom faction text from everyone. When you start up a game, you get the option to pick and chose the descriptive words for seven categories. Here are the defaults for Deirdre:
Name: Deirdre
Formal: Gaia's Stepdaughters
Noun: Gaians
Adjective: Gaian
Title: Lady
Description: beautiful
Gender: Female
Instead, one could change things to be:
Name: Bubba
Formal: Inbred Rednecks
Noun: Rednecks
Adjective: Redneck
Title: My Own Uncle
Description: dumb as a carburetor
Gender: Male
It helps spruce things up if you come up with your own stuff here. If you have absolutely no imagination whatsoever, let me know, and I'll just leave you with your defaults.
I'll set up the game once I've heard back from everyone about their faction selection, descriptions, and we come to a consensus on the rules.
Keep your eyes peeled here for upcoming announcements.
-Warp
[This message has been edited by warpage (edited January 06, 2000). Formatting changes]
[This message has been edited by warpage (edited January 06, 2000). More formatting changes]
[This message has been edited by warpage (edited January 12, 2000). Changed names to Apolyton user id names]
[This message has been edited by warpage (edited January 13, 2000). More user name editing]
[This message has been edited by warpage (edited January 22, 2000).]
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