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Official SMACX v2 bug list. READ ONLY PLEASE!

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  • #31
    BugID: #0030, Urgent_Message
    Submitter: R A Spottiswood, raspotts@tik.com.au
    Version: Both AX and AC4
    Category: UI
    Status: Confirmed
    Priority: 4
    Save before: N/A (not available)
    Save after:
    Description: The annoying "you have an urgent
    message", which repeats several times, is at least partially present -- but the Urgent
    Message is no longer displayed (which has its good points).

    [This message has been edited by zsozso (edited January 11, 2000).]
    ::Zsozso::

    Comment


    • #32
      BugID: #0031, Hasty_Spore_Launcher
      Submitter: R A Spottiswood, raspotts@tik.com.au
      Version: Alien Crossfire
      Category: Combat
      Status: Fixed
      Priority: 3
      Save before: N/A
      Save after: N/A
      Description: I got into an artillery duel between my spore
      launchers and a Pirate vessel. At one point, I moved a spore launcher into the base and
      then fired. It was listed as having a -33% hasty penalty. Native units are immune to such
      penalties!

      Note by Aredhran: Fixed in SMACX patch V2

      [This message has been edited by zsozso (edited January 11, 2000).]
      ::Zsozso::

      Comment


      • #33
        BugID: #0032, Sea_Lurker_Fungus
        Submitter: R A Spottiswood, raspotts@tik.com.au
        Version: Alien Crossfire
        Category: Movement
        Status: Pending
        Priority: 3
        Save before: N/A (not available)
        Save after:
        Description: Sea Lurks are penalised for
        moving into sea fungus squares, the same as non-native units.

        [This message has been edited by zsozso (edited January 10, 2000).]
        ::Zsozso::

        Comment


        • #34
          BugID: #0033, Preference_Sliders
          Submitter: Oleg Leschov, oleglesh@chat.ru
          Version: Both AX and AC4
          Category: UI
          Status: Pending
          Priority: 4
          Save before: N/A (not available)
          Save after:
          Description: Resolution is 800x600. Go to audio/visual preferences. Swap the option in the bottom of
          the list. See what happens with sliders... At least on my machine, they corrupts.

          [This message has been edited by zsozso (edited January 10, 2000).]
          ::Zsozso::

          Comment


          • #35
            BugID: #0034, Edge_Scroll
            Submitter: Oleg Leschov, oleglesh@chat.ru
            Version: Both AX and AC4
            Category: UI
            Status: Pending
            Priority: 4
            Save before: N/A (not available)
            Save after:
            Description: Go to Preference, uncheck the "Mouse at edge of screen scrolls view". Now, quit
            prefs. Check that - mouse doesn't scrolls at edge. Now, call up, for example, right-click
            menu, and try again - now it does scroll. The game also ignores this option when some
            other dialog boxes are active.

            [This message has been edited by zsozso (edited January 10, 2000).]
            ::Zsozso::

            Comment


            • #36
              BugID: #0035, Terrain_Survey
              Submitter: Oleg Leschov, oleglesh@chat.ru
              Version: Both AX and AC4
              Category: UI
              Status: Pending
              Priority: 4
              Save before: N/A (not available)
              Save after:
              Description: The Terrain Survey feature. Just try to use it... And then try to recenter screen in some
              other square, or perhaps scroll it. The picture badly corrupts...

              [This message has been edited by zsozso (edited January 10, 2000).]
              ::Zsozso::

              Comment


              • #37
                BugID: #0036, Zoom_to_Base
                Submitter: Oleg Leschov, oleglesh@chat.ru
                Version: Both AX and AC4
                Category: UI
                Status: Confirmed
                Priority: 4
                Save before: N/A (not available)
                Save after:
                Description: Advanced prefs, Zoom to base doesn't recenter map option. Set this on. Now, quit
                dialog, and click base that is not in the center. Now, it still recenters screen on this base.
                Is this how it supposed to behave?

                [This message has been edited by zsozso (edited January 11, 2000).]
                ::Zsozso::

                Comment


                • #38
                  BugID: #0037, Automatic_Unit_Design
                  Submitter: Oleg Leschov, oleglesh@chat.ru
                  Version: Both AX and AC4
                  Category: Unit design
                  Status: Confirmed
                  Priority: 2
                  Save before: N/A (not available)
                  Save after:
                  Description: Design units automatically option. Set this off, also set Auto prune off, then design
                  some units with available reactor. Research some better reactor. The game then designs
                  units with new reactor for you, and I hate that.
                  MORE: try that: get the Singularity reactor tech before the one for Quantum reactor,
                  design some units with new reactor. Then discover Quantum reactor tech. What
                  happens? The game doing the same - "prunes" superior units with singularity reactor and
                  designs obsolette ones with quantum reactor.

                  [This message has been edited by zsozso (edited January 10, 2000).]
                  ::Zsozso::

                  Comment


                  • #39
                    BugID: #0038, Abandon_Shore_Base
                    Submitter: Oleg Leschov, oleglesh@chat.ru
                    Version: Both AX and AC4
                    Category: General
                    Status: Pending
                    Priority: 4
                    Save before: N/A (not available)
                    Save after:
                    Description: Build a base on the shore. Now, before it grows to size 2, buy the sea colony pod there.
                    When you choose to abandon base for it, base disappears, but you don't get any colony
                    pods.

                    Note by Aredhran: I think this is by design

                    [This message has been edited by zsozso (edited January 10, 2000).]
                    ::Zsozso::

                    Comment


                    • #40
                      BugID: #0039, Psi_Gate
                      Submitter: Oleg Leschov, oleglesh@chat.ru
                      Version: Both AX and AC4
                      Category: UI
                      Status: Pending
                      Priority: 4
                      Save before: N/A (not available)
                      Save after:
                      Description: A possible minor bug due to its rareness, since the psi gate is envloved. That is -- when
                      you use the psi gate, the contents of base in the bottom of the screen does not refresh, it
                      seems that the base to which you have teleported contains the same defenders that in the
                      base from which you have teleported. To refresh, you can, for example, switch to viewing
                      pieces.

                      [This message has been edited by zsozso (edited January 10, 2000).]
                      ::Zsozso::

                      Comment


                      • #41
                        BugID: #0040, Music_Off
                        Submitter: Oleg Leschov, oleglesh@chat.ru
                        Version: Both AX and AC4
                        Category: UI
                        Status: Pending
                        Priority: 4
                        Save before: N/A (not available)
                        Save after:
                        Description: Play with CD in the drive.
                        In audio/video preferences, turn off music, speech.
                        Enjoy silence for some time.
                        Now exit game, start it again. You will notice sound is back. However, look at
                        preferences - it is still off there. A bug...
                        You may get the same effect not restarting the game - just wait some SP to be completed,
                        see the movie. When you finish viewing, sound is back again, despite what preferences
                        says. Perhaps the movie playing is the only reason for bug, since restarting cause intro
                        movie playing. And, the actual movie playing is not neccessary, just a try to do it.

                        [This message has been edited by zsozso (edited January 10, 2000).]
                        ::Zsozso::

                        Comment


                        • #42
                          BugID: #0041, Hurry_Foreign_Base
                          Submitter: Oleg Leschov, oleglesh@chat.ru
                          Version: Both AX and AC4
                          Category: Diplomacy | UI
                          Status: N/A
                          Priority: 5
                          Save before: N/A (not available)
                          Save after:
                          Description: MINOR FEATURE REQUEST (just ignore ONLY THIS one if you don't even want to
                          listen those): Allow to buy facilities in the other faction's bases (a kind of dotation)
                          Perhaps this might be only allowed for pact mates and those with treaties. For example, I
                          have an ally, and I have a lots of money, and I really don't want this ally to lose the
                          particular base. The enemy troops are close... I want to hurry production in this base and
                          neighbour bases, so that this ally could prepare to defend. Actually, this could be nearly
                          the only way to help your ally if he is on an other side of world...

                          [This message has been edited by zsozso (edited January 10, 2000).]
                          ::Zsozso::

                          Comment


                          • #43
                            BugID: #0042, Alpha_txt_list_sizes
                            Submitter: Oleg Leschov, oleglesh@chat.ru
                            Version: Both AX and AC4
                            Category: General
                            Status: N/A
                            Priority: 5
                            Save before: N/A (not available)
                            Save after:
                            Description: ANOTHER MINOR FEATURE REQUEST - I've tried to add some features -
                            that is, additional type of citizen, the fifth reactor type - and messed with it - game seem
                            to read a fixed number of available options in most cases. The great case is custom units
                            (the number of which is stated before the list), and the technology tree (or it's fixed, too?).
                            The varied number of certain options might be great for the mods developers... But I might
                            understand if this is too hard to implement.

                            [This message has been edited by zsozso (edited January 10, 2000).]
                            ::Zsozso::

                            Comment


                            • #44
                              BugID: #0043, Slow_Alien_Graphics
                              Submitter: Fugi the Great, truge@bytehead.com
                              Version: Alien Crossfire
                              Category: UI
                              Status: Confirmed
                              Priority: 4
                              Save before: N/A
                              Save after: N/A
                              Description: The graphics is super slow with the new alien units. Please fix this, whether it be adding
                              new low-res Cav's or whatever.
                              Trav: Those progenitor former units are painfully slow. Most of
                              the other units seem to be okay, but those formers bog everything down horribly. Maybe
                              redo them at a lower resolutinon or something, or maybe include some alternate low-res
                              caviar files like in the first SMAC.

                              [This message has been edited by zsozso (edited January 08, 2000).]
                              ::Zsozso::

                              Comment


                              • #45
                                BugID: #0044, Spore_Launcher_bonuses
                                Submitter: Urban Ranger, decipher@hknet.com
                                Version: Alien Crossfire
                                Category: Combat
                                Status: Pending
                                Priority: 3
                                Save before: N/A (not available)
                                Save after:
                                Description: Spore launchers don't benefit from factional combat bonuses (both offensive and
                                defensive) and Gaian psi bonuses when engaged in an artillery duel, at least with other
                                spore launchers.


                                [This message has been edited by zsozso (edited January 08, 2000).]
                                ::Zsozso::

                                Comment

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