I generally use standard-size random worlds with random factions but decided to give large a whirl. Miriam came up as my random faction (transcend, double-blind research). The believers are alone on a large continent with the jungle and the sunny mesa on the far ends of the start position.
Strat to date was to expand aggressively into the jungle and also to do EVERYTHING possible to get the WP. ( I still remember my last time getting stuck alone on an island with Miriam and no boat tech). I had just started terraforming up to try to attach to somebody when Dee built the empath guild and I got all the human faction comm frequencies.
The other factions are
1. Dee- governess, 3rd in graph, Vendetta with me
2. Lal -- pacted but at war with Spartans
3. Spartans-- pacted but at war with Peacekeepers
4. Usurpers -- 1st in graph -- never met
5. Caretakers -- close 2nd -- vendetta
The conciousness are eradicated
Its about 2215 and with 16 bases (IIRC) on my continent I still have room to expand on my own continent up the Mesa. Techs are PAINFULLY slow and I have only seen ONE enemy faction unit (a Caretaker IOD). I am currently running FM (the only SE choice I have the tech for) but am wondering if the added energy is worth the police minus as a Rec Commons is needed to quell the first worker. My two pact mates will not give up any techs by trade or purchase (perhaps because I am pacted with their enemy) but do not hesitate to demand my meagre techs. I may have to go to "war" with one to see if the other will give me some tech. War with either should be no problem since they share a continent about 10 squares away and should remain focused on each other.
The current plan
1. Continue to expand across the continent despite the fact that the first worker is a drone.
2. Continue terraforming like crazy even though some of the added production is lost since restrictions are not lifted
3. Build an impact rover for every base
4. Pray for the probe ability SOON and when it comes build a swarm of probe skimships, going for the aliens and Dee if possible, but with a willingness to hit the pact mates if necessary (I at least know where all their bases are).
5. Also pray for Ind Auto since there are already far too many good squares that are not being worked.
6. Build some boats(just got the tech) to pod pop and scout out probe targets
7. After probing, build infrastructure and pick SE choices as needed to support war, pick a victim and go clobbering (I hope)
Overall it is somewhat depressing to see the other factions building SPs that are so far beyond my current tech ability. The only consolation is that I appear to be far from anyone else and my defenses are pretty solid against ground assault . Although I would almost be willing to empty a base to be retaken just for the tech (Spoils are ON). Also, being low on the powergraph has some consolation LOL as pactmates should eventually be more amenable to trades. So the idea is to lay low (the homeland provided by God is bountiful) until probes can rain down on the unbelievers and get some key techs.
Any thoughts?? What else cam Miriam (alone without the boat tech) do? I struggle with this since it was not even possible to attack anyone up to a few turns ago when the boat tech came-- and "building" is difficult without the right techs. IIRC I had impact weapons and high energy chemistry before I even got the ability to build the Tanks. Through it all I remain hopeful that the probes shall be my "salvation". Gods will be done.
cbn
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