We have all seen the messages about rapidly rising sea levels and begun the process of raising the land to preserve our continent(s). I have a few questions that I hope people can answer and a few comments.
1. Is there an easy method to check to see what land is endangered? Currently the only method I know is to scroll the cursor over each square individually and note those that are endangered (often I will also note any areas under 200m). I find this tedious. Also areas well inland that visually "look" very high are endangered so checking the coast only won't do it.
2. Does raising a square influence all or just some of the adjacent squares? In my current game I had raised squares north of my base to over 1500m but the base stayed endangered. I ended up rushing a Pressure dome to be safe (not needed as it turned out) as well as using multiple formers on three other squares adjacent to the base.
3. Is there any way to control how far the raising goes? In many cases I am just trying to keep land based improvements out of the water and instead end up destroying a tidal harness or two as my continent gets a little bigger (or worse cutting my planned naval centre off from the sea). I often like this effect as it gives me more coastal areas that can be boreholed but I just want a little control.
4. Often I cannot raise terrain near a pactmate. I understand that if it would adversely affect them then I can't do it. Has anyone tested this to see how close you can be to your pactmates territory without the prohibition.
5. I was raising terrain to keep it afloat and suddenly about 15 squares of the jungle disappeared. Is this an offshoot of the precipitation (raininess) effect of raising terrain. How the **** do you not destroy the jungle without letting parts of your continent fall into the sea?
6. Lastly I find that raising land is pretty cheap-- particularly if it is lower than surrounding terrain. I do it a lot. I once (as Sven) had the idea to sink my opponents to destroy improvements, cut their supply lines and let my navy have a free hand . The costs were outlandish. I don't recall exact figures but it seemed that every square was hundreds if not thousands of credits. I abandoned the plan. Is dropping someone into the ocean ever feasible? It seems like it would be much cheaper/easier to simply build a massive airforce with drop and amphibious units and kill them. Perhaps the game was designed to make this difficult ??
Any thoughts (including any old threads that you find on this) would be appreciated. I find that the battle with the water levels does more damage than anything the AI factions can do.
cbn
1. Is there an easy method to check to see what land is endangered? Currently the only method I know is to scroll the cursor over each square individually and note those that are endangered (often I will also note any areas under 200m). I find this tedious. Also areas well inland that visually "look" very high are endangered so checking the coast only won't do it.
2. Does raising a square influence all or just some of the adjacent squares? In my current game I had raised squares north of my base to over 1500m but the base stayed endangered. I ended up rushing a Pressure dome to be safe (not needed as it turned out) as well as using multiple formers on three other squares adjacent to the base.
3. Is there any way to control how far the raising goes? In many cases I am just trying to keep land based improvements out of the water and instead end up destroying a tidal harness or two as my continent gets a little bigger (or worse cutting my planned naval centre off from the sea). I often like this effect as it gives me more coastal areas that can be boreholed but I just want a little control.
4. Often I cannot raise terrain near a pactmate. I understand that if it would adversely affect them then I can't do it. Has anyone tested this to see how close you can be to your pactmates territory without the prohibition.
5. I was raising terrain to keep it afloat and suddenly about 15 squares of the jungle disappeared. Is this an offshoot of the precipitation (raininess) effect of raising terrain. How the **** do you not destroy the jungle without letting parts of your continent fall into the sea?
6. Lastly I find that raising land is pretty cheap-- particularly if it is lower than surrounding terrain. I do it a lot. I once (as Sven) had the idea to sink my opponents to destroy improvements, cut their supply lines and let my navy have a free hand . The costs were outlandish. I don't recall exact figures but it seemed that every square was hundreds if not thousands of credits. I abandoned the plan. Is dropping someone into the ocean ever feasible? It seems like it would be much cheaper/easier to simply build a massive airforce with drop and amphibious units and kill them. Perhaps the game was designed to make this difficult ??
Any thoughts (including any old threads that you find on this) would be appreciated. I find that the battle with the water levels does more damage than anything the AI factions can do.
cbn
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