The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
What exactly does the free ability thing do again? I never plat facs with that one Will the AI just automaticly include it or does it have to? (or will it be semi-random?)
-Alex
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
As the name implies, it gives a free ability to a unit (duh) - once you have discovered the required tech. The reason I told you to look at the Pirates, is that they have the Marine Detachment to every unit.
Good point Chowlett. Quite frankly, I've never tried this I was just theorizing Come to think of it, I don't think the FREEABIL is chassis-specific, so it's quite likely that all units will end up being Arty.
Not a good thing - I absolutely hate using artillery! I think they're worse than useless - I'm always careful to instantly retire any artillery units from service.
I just don't use arty in SP. I hate it. I also absolutely detest spore launchers - especially when they sit just offshore in their IoDs bombarding away all my terrain improvements!
Grrrr...
"Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
The point is I want to make air-power _less_ usefull. And I also feel it is more 'realistic' that air-units not be able to destroy other units... Would designing premade units and disabeling the needle jet work?
-Alex
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
That may be so, but it's still rather hard to completely vipe out a military formation from the air. I feel air-power in SMAC is a bit unbalanced. Making it behave like arty is in IMHO no the most un-realistic way of curbing it. In the gulf the USMC still had to mop up on the ground. It's not hard to kill units that have only 10% left
-Alex
"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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