The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I usually play with this option turned off. Is the initial site usually well chosen or completely random? I figure it is better to have a slightly less productive starting square because your production will kick in sooner. Any thoughts?
I usually play with it on, but I never take more than one step with my starting pod. (Up on a river if one is within one step.)
But a recent revelation made me turn it off forever, the AI can go out on endless walks and end up being killed by worms as it fails to find a city site good enough for it's demands.
I tried out that option in my first few games, and I'm avoiding it like the plague from now on. From my experience, the computer usually lands you in a decent site (usually near a body of water). Also, if I toggle that option on, the AI always builds a base long before me, since I tend to take awhile to find a good start site, which gives it a massive turn advantage...so my final point is: let chance guide your crashing pod.
I always turn it on. I am particular about where my bases are placed, and don't mind losing a turn's production to have the final say. I also don't mind giving the AI a turn advantage, though I was unaware that the AI might get itself knocked off.
He's got the Midas touch.
But he touched it too much!
Hey Goldmember, Hey Goldmember!
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