Can it be that the AI cheats badly in bribing away the human players bases?
After my experience, bribing away a base, except the early game, is extremly expensive. Even a badly defended base without any infrastructure at the ass of the world can cost 3000 or 4000 energy, not to speak of really developed bases in the core of an enemies empire.
I don't know the exact formula for bribing costs, but as I know, the cost depend on the probe rating, the population, infrastructure and troops, and the distance to the headquarter.
Although it is extremly expensive to bribe away bases, the AI always seems to have enough money. Let a probe team approach a non-probe-defended base, and the base is gone.
Yesterday, I had an extreme case of this. Morgan bribed away a pop-11-base with very good infrastructure only 8 or 10 squares away from my headquarter. This should cost such obscene amounts of energy, that even Morgan couldn't have. I had the suspect the AI cheats in bribing bases for a long time, but this incident seems to be the final proof.
After my experience, bribing away a base, except the early game, is extremly expensive. Even a badly defended base without any infrastructure at the ass of the world can cost 3000 or 4000 energy, not to speak of really developed bases in the core of an enemies empire.
I don't know the exact formula for bribing costs, but as I know, the cost depend on the probe rating, the population, infrastructure and troops, and the distance to the headquarter.
Although it is extremly expensive to bribe away bases, the AI always seems to have enough money. Let a probe team approach a non-probe-defended base, and the base is gone.
Yesterday, I had an extreme case of this. Morgan bribed away a pop-11-base with very good infrastructure only 8 or 10 squares away from my headquarter. This should cost such obscene amounts of energy, that even Morgan couldn't have. I had the suspect the AI cheats in bribing bases for a long time, but this incident seems to be the final proof.
Comment