Speaking of the phases of the game, most people talk about early, mid and late game.
But it seems to me that there were more phases of the game. (Maybe this is only valid for single player blind search game as I always play):
1. Phase: The start
simple tactic: build as many bases as possible, claim your territory and get as many of the early SP's as you can get (I know, there are some guys who claim they will ALL the early SP's, but I haver never seen them posting how to do this without cheating. I am glad in most games if I can get two of them).
2. Phase: Making friends and enemies
At the beginning of this phase, normally around 2160-2180, the early SP's (WP, ME, Command Nexus, HG, VW) are gone. It's the time to meet your neighbours
(and normally not all are friendly). On transcendent level, one (or more) of the AI factions will run away in tech, so you need to have good luck to get one of the SP's, perhaps the defense perimeter SP or the empath guild, but in most cases, you will miss ALL the SP's in this phase. It ends when the empath guild was build and all factions have contact.
3. Phase: Survive!
It is the most dangerous phase of the game (and this phase can of course begin earlier if you start next to a warmonger). You have enemies which want to conquer your bases, and you are behind in tech. In around 60% of my games, this is still the last phase for me!
In this difficult times, there is only one target: to survive until you get "Industrial Automatization", that gives You the ability to build crawlers!
4. Phase: The Crawler Rush
Bring out the crawlers and rush up your production. That will give you the ability to build the science enhancements to keep up in the tech race, the military units to secure your borders, and not to forget the probes and probe ships to steal the missing techs. It may take some time, but sooner or later You will be the first who get's a secret project tech. And with all your crawlers, you have the production to build it fast. In many cases, this first of the non-early SP's will be the juicy HSA!
5. Phase: Get the tech lead!
OK, you are back in the tech race, it's time to play your strength. Time to build tree-farms/hybrid-forests/borehols.
Enhance your science and become the leader in tech graph. Grabbing the secret projects will give You the power to get number 1 in power graph, and you will be the first who discovers MMI.
6. Phase: the Chopper Rush
If you are the first who discovers MMI, you tast the first smell of victory. It's one of the most importanst techs (next to IndAuto) of the game, for for reasons:
a) Choppers
b) Drop Pods
c) Cloudbase academy
d) the bioenhancement center secret project
Let this four work together, and you are unbeatable. Now it's the time to meet your special friends frome phase 3 again, but this time under different circumstances.
7. Phase: The finish:
Clone vets, flechette, def orbs - say I more? All You still have to do is to win, wether by conquer or by ascendence to transcedence. If you like to play around a little with things before you destroy them, you can show Morgan what a singularity PB is.
But it seems to me that there were more phases of the game. (Maybe this is only valid for single player blind search game as I always play):
1. Phase: The start
simple tactic: build as many bases as possible, claim your territory and get as many of the early SP's as you can get (I know, there are some guys who claim they will ALL the early SP's, but I haver never seen them posting how to do this without cheating. I am glad in most games if I can get two of them).
2. Phase: Making friends and enemies
At the beginning of this phase, normally around 2160-2180, the early SP's (WP, ME, Command Nexus, HG, VW) are gone. It's the time to meet your neighbours
(and normally not all are friendly). On transcendent level, one (or more) of the AI factions will run away in tech, so you need to have good luck to get one of the SP's, perhaps the defense perimeter SP or the empath guild, but in most cases, you will miss ALL the SP's in this phase. It ends when the empath guild was build and all factions have contact.
3. Phase: Survive!
It is the most dangerous phase of the game (and this phase can of course begin earlier if you start next to a warmonger). You have enemies which want to conquer your bases, and you are behind in tech. In around 60% of my games, this is still the last phase for me!
In this difficult times, there is only one target: to survive until you get "Industrial Automatization", that gives You the ability to build crawlers!
4. Phase: The Crawler Rush
Bring out the crawlers and rush up your production. That will give you the ability to build the science enhancements to keep up in the tech race, the military units to secure your borders, and not to forget the probes and probe ships to steal the missing techs. It may take some time, but sooner or later You will be the first who get's a secret project tech. And with all your crawlers, you have the production to build it fast. In many cases, this first of the non-early SP's will be the juicy HSA!
5. Phase: Get the tech lead!
OK, you are back in the tech race, it's time to play your strength. Time to build tree-farms/hybrid-forests/borehols.
Enhance your science and become the leader in tech graph. Grabbing the secret projects will give You the power to get number 1 in power graph, and you will be the first who discovers MMI.
6. Phase: the Chopper Rush
If you are the first who discovers MMI, you tast the first smell of victory. It's one of the most importanst techs (next to IndAuto) of the game, for for reasons:
a) Choppers
b) Drop Pods
c) Cloudbase academy
d) the bioenhancement center secret project
Let this four work together, and you are unbeatable. Now it's the time to meet your special friends frome phase 3 again, but this time under different circumstances.
7. Phase: The finish:
Clone vets, flechette, def orbs - say I more? All You still have to do is to win, wether by conquer or by ascendence to transcedence. If you like to play around a little with things before you destroy them, you can show Morgan what a singularity PB is.
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